Enable render global frame number and add as global property

This commit is contained in:
Erik Broberg
2016-09-02 18:23:44 -04:00
parent 46107cc23f
commit d59156e81b
4 changed files with 36 additions and 2 deletions

View File

@@ -117,7 +117,7 @@ public:
float globalBlackOutFactor();
void setGlobalBlackOutFactor(float factor);
void setNAaSamples(int nAaSamples);
void setShowFrameNumber(bool enabled);
void setDisableRenderingOnMaster(bool enabled);
@@ -214,16 +214,19 @@ private:
bool _showInfo;
bool _showLog;
bool _takeScreenshot;
bool _showFrameNumber;
float _globalBlackOutFactor;
float _fadeDuration;
float _currentFadeTime;
int _fadeDirection;
int _nAaSamples;
unsigned int _frameNumber;
std::vector<ghoul::opengl::ProgramObject*> _programs;
std::vector<std::shared_ptr<ScreenSpaceRenderable>> _screenSpaceRenderables;
std::shared_ptr<ghoul::fontrendering::Font> _fontBig = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontInfo = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontDate = nullptr;
std::shared_ptr<ghoul::fontrendering::Font> _fontLog = nullptr;