Enable render global frame number and add as global property

This commit is contained in:
Erik Broberg
2016-09-02 18:23:44 -04:00
parent 46107cc23f
commit d59156e81b
4 changed files with 36 additions and 2 deletions
+21 -1
View File
@@ -128,6 +128,7 @@ RenderEngine::RenderEngine()
, _fadeDuration(2.f)
, _currentFadeTime(0.f)
, _fadeDirection(0)
, _frameNumber(0)
, _frametimeType(FrametimeType::DtTimeAvg)
// , _sgctRenderStatisticsVisible(false)
{
@@ -180,6 +181,7 @@ void RenderEngine::setRendererFromString(const std::string& renderingMethod) {
}
bool RenderEngine::initialize() {
_frameNumber = 0;
std::string renderingMethod = DefaultRenderingMethod;
// If the user specified a rendering method that he would like to use, use that
@@ -228,6 +230,7 @@ bool RenderEngine::initialize() {
MissionManager::initialize();
#endif
return true;
}
@@ -240,6 +243,8 @@ bool RenderEngine::initializeGL() {
OsEng.windowWrapper().setNearFarClippingPlane(0.001f, 1000.f);
try {
const float fontSizeBig = 50.f;
_fontBig = OsEng.fontManager().font(KeyFontMono, fontSizeBig);
const float fontSizeTime = 15.f;
_fontDate = OsEng.fontManager().font(KeyFontMono, fontSizeTime);
const float fontSizeMono = 10.f;
@@ -409,7 +414,6 @@ void RenderEngine::postSynchronizationPreDraw() {
//}
}
void RenderEngine::render(const glm::mat4& projectionMatrix, const glm::mat4& viewMatrix){
_mainCamera->sgctInternal.setViewMatrix(viewMatrix);
_mainCamera->sgctInternal.setProjectionMatrix(projectionMatrix);
@@ -424,6 +428,18 @@ void RenderEngine::render(const glm::mat4& projectionMatrix, const glm::mat4& vi
renderInformation();
}
}
glm::vec2 penPosition = glm::vec2(
OsEng.windowWrapper().viewportPixelCoordinates().y / 2 - 50,
OsEng.windowWrapper().viewportPixelCoordinates().w / 3
);
if(_showFrameNumber) {
RenderFontCr(*_fontBig, penPosition, "%i", _frameNumber);
}
_frameNumber++;
for (auto screenSpaceRenderable : _screenSpaceRenderables) {
if (screenSpaceRenderable->isEnabled() && screenSpaceRenderable->isReady())
@@ -1205,6 +1221,10 @@ void RenderEngine::changeViewPoint(std::string origin) {
LFATAL("This function is being misused with an argument of '" << origin << "'");
}
void RenderEngine::setShowFrameNumber(bool enabled){
_showFrameNumber = enabled;
}
void RenderEngine::setDisableRenderingOnMaster(bool enabled) {
_disableMasterRendering = enabled;
}