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Added asymmetrical zooming to try for more balance between zooming in vs. out
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@@ -191,12 +191,12 @@ private:
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#endif
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#ifdef SPEED_BRAKE
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properties::FloatProperty _speedLimitFarVelocityDivider;
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properties::FloatProperty _speedLimitNearVelocityDivider;
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properties::IntProperty _speedLimitDistanceThresholdExp;
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properties::FloatProperty _speedLimitDistanceThresholdExp;
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#else
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properties::FloatProperty _speedLimitDistanceFraction;
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#endif
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properties::FloatProperty _zoomSpeedAsymmetryGain;
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#ifdef TOUCH_DEBUG_PROPERTIES
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struct DebugProperties : PropertyOwner {
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