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https://github.com/OpenSpace/OpenSpace.git
synced 2026-05-05 02:20:11 -05:00
Add rendering of optimistic vs conservative HZ boundaries
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@@ -31,6 +31,7 @@
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#include <openspace/scene/scenegraphnode.h>
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#include <openspace/scene/scene.h>
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#include <openspace/util/distanceconstants.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/opengl/openglstatecache.h>
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@@ -40,19 +41,31 @@
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namespace {
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constexpr const char* _loggerCat = "RenderableHabitableZone";
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constexpr const std::array<const char*, 6> UniformNames = {
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"modelViewProjectionTransform", "opacity", "width", "transferFunctionTexture",
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"conservativeBounds", "showOptimistic"
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};
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constexpr openspace::properties::Property::PropertyInfo EffectiveTemperatureInfo = {
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"EffectiveTemperature",
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"Effective Temperature",
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"The effective temperature of the corresponding star, in Kelvin."
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"The effective temperature of the corresponding star, in Kelvin. "
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"Used to compute the width and size of the disc."
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};
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constexpr openspace::properties::Property::PropertyInfo LuminosityInfo = {
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"Luminosity",
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"Luminosity",
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"The luminosity of the corresponding star, in units of solar luminosities."
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"The luminosity of the corresponding star, in units of solar luminosities. "
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"Used to compute the width and size of the disc."
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};
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constexpr openspace::properties::Property::PropertyInfo OptimisticInfo = {
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"Optimistic",
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"Optimistic" ,
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"If true, the habitable zone disc is rendered with the optimistic boundaries "
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"rather than the conservative ones."
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};
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} // namespace
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namespace openspace {
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@@ -74,6 +87,12 @@ documentation::Documentation RenderableHabitableZone::Documentation() {
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new DoubleVerifier,
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Optional::No,
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LuminosityInfo.description
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},
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{
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OptimisticInfo.identifier,
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new BoolVerifier,
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Optional::Yes,
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OptimisticInfo.description
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}
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}
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};
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@@ -95,6 +114,7 @@ RenderableHabitableZone::RenderableHabitableZone(const ghoul::Dictionary& dictio
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: RenderableDisc(dictionary)
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, _teff(EffectiveTemperatureInfo, 5780.f, 0.f, 7.5e4f)
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, _luminosity(LuminosityInfo, 1.f, 0.f, 1e8f)
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, _showOptimistic(OptimisticInfo, false)
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{
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documentation::testSpecificationAndThrow(
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Documentation(),
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@@ -118,6 +138,11 @@ RenderableHabitableZone::RenderableHabitableZone(const ghoul::Dictionary& dictio
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_luminosity.onChange([this]() { computeZone(); });
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addProperty(_luminosity);
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if (dictionary.hasKey(OptimisticInfo.identifier)) {
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_showOptimistic = dictionary.value<bool>(OptimisticInfo.identifier);
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}
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addProperty(_showOptimistic);
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// Make parent's size related properties read only. We want to set them based on the
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// given temperature and luminosity
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_size.setReadOnly(true);
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@@ -126,11 +151,65 @@ RenderableHabitableZone::RenderableHabitableZone(const ghoul::Dictionary& dictio
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computeZone();
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}
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void RenderableHabitableZone::render(const RenderData& data, RendererTasks&) {
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_shader->activate();
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale));
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glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
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_shader->setUniform(
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_uniformCache.modelViewProjection,
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(_uniformCache.width, _width);
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_shader->setUniform(_uniformCache.opacity, _opacity);
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_shader->setUniform(_uniformCache.conservativeBounds, _conservativeBounds);
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_shader->setUniform(_uniformCache.showOptimistic, _showOptimistic);
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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_texture->bind();
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_shader->setUniform(_uniformCache.texture, unit);
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glEnablei(GL_BLEND, 0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask(false);
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glDisable(GL_CULL_FACE);
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_plane->render();
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_shader->deactivate();
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// Restores GL State
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global::renderEngine->openglStateCache().resetBlendState();
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global::renderEngine->openglStateCache().resetDepthState();
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global::renderEngine->openglStateCache().resetPolygonAndClippingState();
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}
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void RenderableHabitableZone::initializeShader() {
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_shader = global::renderEngine->buildRenderProgram(
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"HabitableZoneProgram",
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absPath("${MODULE_SPACE}/shaders/habitablezone_vs.glsl"),
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absPath("${MODULE_SPACE}/shaders/habitablezone_fs.glsl")
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);
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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void RenderableHabitableZone::updateUniformLocations() {
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ghoul::opengl::updateUniformLocations(*_shader, _uniformCache, UniformNames);
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}
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void RenderableHabitableZone::computeZone() {
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glm::vec2 distancesInAu = computeKopparapuZoneBoundaries(_teff, _luminosity);
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glm::vec4 distancesInAu = computeKopparapuZoneBoundaries(_teff, _luminosity);
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constexpr float AU = static_cast<float>(distanceconstants::AstronomicalUnit);
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const float inner = distancesInAu[0] * AU;
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const float outer = distancesInAu[1] * AU;
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const float innerConservative = distancesInAu[1] * AU;
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const float outerConservative = distancesInAu[2] * AU;
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const float outer = distancesInAu[3] * AU;
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float discWidth = 0.f;
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if (outer > 0.f) {
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@@ -139,20 +218,25 @@ void RenderableHabitableZone::computeZone() {
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_size.set(outer);
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_width.set(discWidth);
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// Compute the coservative bounds normalized by the size of the disc, i.e. in [0, 1]
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_conservativeBounds = glm::vec2(innerConservative, outerConservative);
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_conservativeBounds /= _size;
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}
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glm::vec2 RenderableHabitableZone::computeKopparapuZoneBoundaries(float teff,
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glm::vec4 RenderableHabitableZone::computeKopparapuZoneBoundaries(float teff,
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float luminosity)
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{
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// Kopparapu's formula only considers stars with teff in range [2600, 7200] K.
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// However, we want to use the formula for more stars, so add some flexibility to
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// the teff boundaries
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// the teff boundaries.
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// OBS! This also prevents problems with too large values in the distance computation
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if (teff > 8000.f || teff < 2000.f) {
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// For the other stars, use a method by Tom E. Morris:
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// https://www.planetarybiology.com/calculating_habitable_zone.html
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float inner = std::sqrt(luminosity / 1.1f);
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float outer = std::sqrt(luminosity / 0.53f);
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return glm::vec2(inner, outer);
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return glm::vec4(inner, inner, outer, outer);
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}
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struct Coefficients {
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@@ -166,17 +250,21 @@ glm::vec2 RenderableHabitableZone::computeKopparapuZoneBoundaries(float teff,
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// Coefficients for planets of 1 Earth mass. Received from:
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// https://depts.washington.edu/naivpl/sites/default/files/HZ_coefficients.dat
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constexpr const Coefficients coefficients[] = {
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// Inner boundary - Runaway greenhouse
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// Optimistic Inner boundary - Recent Venus
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{1.77600E+00f, 2.13600E-04f, 2.53300E-08f, -1.33200E-11f, -3.09700E-15f},
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// Conservative Inner boundary - Runaway greenhouse
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{1.10700E+00f, 1.33200E-04f, 1.58000E-08f, -8.30800E-12f, -1.93100E-15f},
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// Outer boundary - Maximum greenhouse
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{3.56000E-01f, 6.17100E-05f, 1.69800E-09f, -3.19800E-12f, -5.57500E-16f}
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// Conservative Outer boundary - Maximum greenhouse
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{3.56000E-01f, 6.17100E-05f, 1.69800E-09f, -3.19800E-12f, -5.57500E-16f},
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// Optimistic Outer boundary - Early Mars
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{3.20000E-01f, 5.54700E-05f, 1.52600E-09f, -2.87400E-12f, -5.01100E-16f}
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};
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const float tstar = teff - 5780.f;
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const float tstar2 = tstar * tstar;
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glm::vec2 distances;
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for (int i = 0; i < 2; ++i) {
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glm::vec4 distances;
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for (int i = 0; i < 4; ++i) {
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const Coefficients& coeffs = coefficients[i];
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float seff = coeffs.seffSun + (coeffs.a * tstar) + (coeffs.b * tstar2) +
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(coeffs.c * tstar * tstar2) + (coeffs.d * tstar2 * tstar2);
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