From d7509ddc526f31fc70b5fe92f56eb8a2409c47a6 Mon Sep 17 00:00:00 2001 From: Michael Nilsson Date: Wed, 30 Mar 2016 10:03:05 -0400 Subject: [PATCH] add loggerCat --- modules/base/rendering/screenspaceimage.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/modules/base/rendering/screenspaceimage.cpp b/modules/base/rendering/screenspaceimage.cpp index 9f409b4cc2..ec01b63abd 100644 --- a/modules/base/rendering/screenspaceimage.cpp +++ b/modules/base/rendering/screenspaceimage.cpp @@ -25,6 +25,10 @@ #include #include +namespace { + const std::string _loggerCat = "ScreenSpaceImage"; +} + namespace openspace { ScreenSpaceImage::ScreenSpaceImage(std::string texturePath) :ScreenSpaceRenderable() @@ -82,7 +86,6 @@ void ScreenSpaceImage::render(){ glm::mat4 rotation = rotationMatrix(); glm::mat4 translation = translationMatrix(); glm::mat4 scale = scaleMatrix(); - // scale = glm::scale(scale, glm::vec3(1.0f, -1.0f, 1.0f)); glm::mat4 modelTransform = rotation*translation*scale; draw(modelTransform); @@ -104,7 +107,7 @@ void ScreenSpaceImage::loadTexture() { if (_texturePath.value() != "") { std::unique_ptr texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath.value())); if (texture) { - // LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); + LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'"); texture->uploadTexture(); // Textures of planets looks much smoother with AnisotropicMipMap rather than linear