From d894062d48baa4e035d7beb9cc9441258f8eaade Mon Sep 17 00:00:00 2001 From: Jonathas Costa Date: Mon, 30 Oct 2017 14:13:43 -0400 Subject: [PATCH] Removed debug saving file. --- src/rendering/framebufferrenderer.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/rendering/framebufferrenderer.cpp b/src/rendering/framebufferrenderer.cpp index 8276eaebb4..0c2be7c69f 100644 --- a/src/rendering/framebufferrenderer.cpp +++ b/src/rendering/framebufferrenderer.cpp @@ -863,7 +863,6 @@ void FramebufferRenderer::updateMSAASamplingPattern() { glEnable(GL_DEPTH_TEST); glBindVertexArray(0); - saveTextureToPPMFile(GL_COLOR_ATTACHMENT0, std::string("test_nOneStripMSAA.ppm"), _nAaSamples, 1); saveTextureToMemory(GL_COLOR_ATTACHMENT0, _nAaSamples, 1, &_mSAAPattern); // Convert back to [-1, 1] range: for (int d = 0; d < _nAaSamples * 3; d += 3) {