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Fix projection fading in renderable model
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@@ -84,12 +84,12 @@ Fragment getFragment() {
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color = diffuseAlbedo;
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}
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float transparency = 1.0;
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float alpha = _projectionFading * transparency;
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// float transparency = 1.0;
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// float alpha = _projectionFading * transparency;
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Fragment frag;
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frag.color = vec4(color, alpha);
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frag.color = vec4(color, 1.0);
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frag.depth = vs_positionScreenSpace.w;
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return frag;
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}
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