Fix projection fading in renderable model

This commit is contained in:
Alexander Bock
2016-09-01 10:42:19 +02:00
parent 33bea46d5c
commit d9016f9a98
@@ -84,12 +84,12 @@ Fragment getFragment() {
color = diffuseAlbedo;
}
float transparency = 1.0;
float alpha = _projectionFading * transparency;
// float transparency = 1.0;
// float alpha = _projectionFading * transparency;
Fragment frag;
frag.color = vec4(color, alpha);
frag.color = vec4(color, 1.0);
frag.depth = vs_positionScreenSpace.w;
return frag;
}