Solve conflict

This commit is contained in:
kalbl
2016-11-08 00:08:28 +01:00
173 changed files with 1455 additions and 3279 deletions
+1
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@@ -140,6 +140,7 @@ std::vector<Documentation> BaseModule::documentations() const {
StaticScale::Documentation(),
StaticTranslation::Documentation(),
SpiceTranslation::Documentation(),
RenderableRings::Documentation(),
modelgeometry::ModelGeometry::Documentation(),
planetgeometry::PlanetGeometry::Documentation()
};
+1
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@@ -28,6 +28,7 @@
#include <openspace/rendering/renderable.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/updatestructures.h>
#include <ghoul/opengl/programobject.h>
File diff suppressed because it is too large Load Diff
+4 -109
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@@ -66,38 +66,6 @@ public:
bool isShadowing;
};
// See: Precomputed Atmospheric Scattering from Bruneton et al.
// for explanation of the following parameters.
const unsigned int TRANSMITTANCE_TABLE_WIDTH = 256;
const unsigned int TRANSMITTANCE_TABLE_HEIGHT = 64;
const unsigned int IRRADIANCE_TABLE_WIDTH = 64;
const unsigned int IRRADIANCE_TABLE_HEIGHT = 16;
const unsigned int DELTA_E_TABLE_WIDTH = 64;
const unsigned int DELTA_E_TABLE_HEIGHT = 16;
/*const unsigned int TRANSMITTANCE_TABLE_WIDTH = 512;
const unsigned int TRANSMITTANCE_TABLE_HEIGHT = 128;
const unsigned int IRRADIANCE_TABLE_WIDTH = 128;
const unsigned int IRRADIANCE_TABLE_HEIGHT = 32;
const unsigned int DELTA_E_TABLE_WIDTH = 128;
const unsigned int DELTA_E_TABLE_HEIGHT = 32;*/
const unsigned int R_SAMPLES = 32;
const unsigned int MU_SAMPLES = 128;
const unsigned int MU_S_SAMPLES = 32;
const unsigned int NU_SAMPLES = 8;
/*const unsigned int R_SAMPLES = 64;
const unsigned int MU_SAMPLES = 256;
const unsigned int MU_S_SAMPLES = 64;
const unsigned int NU_SAMPLES = 16;*/
public:
explicit RenderablePlanet(const ghoul::Dictionary& dictionary);
~RenderablePlanet();
@@ -111,71 +79,17 @@ public:
protected:
void loadTexture();
private:
void loadComputationPrograms();
void unloadComputationPrograms();
void createComputationTextures();
void deleteComputationTextures();
void deleteUnusedComputationTextures();
void loadAtmosphereDataIntoShaderProgram(std::unique_ptr<ghoul::opengl::ProgramObject> & shaderProg);
void executeCalculations(const GLuint vao, const GLenum drawBuffers[2], const GLsizei vertexSize);
void preCalculateAtmosphereParam();
void createAtmosphereFBO();
void createRenderQuad(GLuint * vao, GLuint * vbo, const GLfloat size);
void renderQuadForCalc(const GLuint vao, const GLsizei size);
void step3DTexture(std::unique_ptr<ghoul::opengl::ProgramObject> & shaderProg,
const int layer, const bool doCalc = true);
void saveTextureToPPMFile(const GLenum color_buffer_attachment, const std::string & fileName,
const int width, const int height) const;
private:
properties::StringProperty _colorTexturePath;
properties::StringProperty _nightTexturePath;
properties::StringProperty _heightMapTexturePath;
properties::StringProperty _cloudsTexturePath;
properties::StringProperty _reflectanceTexturePath;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _transmittanceProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _irradianceSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _inScatteringProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _inScatteringSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaEProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaSProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaSSupTermsProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _deltaJProgramObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _atmosphereProgramObject;
ghoul::opengl::TextureUnit _dummyTextureUnit;
ghoul::opengl::TextureUnit _dummy3DTextureUnit;
ghoul::opengl::TextureUnit _transmittanceTableTextureUnit;
ghoul::opengl::TextureUnit _irradianceTableTextureUnit;
ghoul::opengl::TextureUnit _inScatteringTableTextureUnit;
ghoul::opengl::TextureUnit _deltaETableTextureUnit;
ghoul::opengl::TextureUnit _deltaSRayleighTableTextureUnit;
ghoul::opengl::TextureUnit _deltaSMieTableTextureUnit;
ghoul::opengl::TextureUnit _deltaJTableTextureUnit;
ghoul::opengl::TextureUnit _atmosphereTextureUnit;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::Texture> _nightTexture;
std::unique_ptr<ghoul::opengl::Texture> _reflectanceTexture;
std::unique_ptr<ghoul::opengl::Texture> _nightTexture;
std::unique_ptr<ghoul::opengl::Texture> _heightMapTexture;
std::unique_ptr<ghoul::opengl::Texture> _cloudsTexture;
GLuint _transmittanceTableTexture;
GLuint _irradianceTableTexture;
GLuint _inScatteringTableTexture;
GLuint _deltaETableTexture;
GLuint _deltaSRayleighTableTexture;
GLuint _deltaSMieTableTexture;
GLuint _deltaJTableTexture;
GLuint _dummyTexture;
GLuint _dummy3DTexture;
GLuint _atmosphereTexture;
GLuint _atmosphereFBO;
GLuint _atmosphereRenderVAO;
GLuint _atmosphereRenderVBO;
properties::FloatProperty _heightExaggeration;
planetgeometry::PlanetGeometry* _geometry;
@@ -189,31 +103,12 @@ private:
std::string _frame;
std::string _target;
bool _hasNightTexture;
bool _hasReflectanceTexture;
bool _hasHeightTexture;
bool _hasCloudsTexture;
bool _shadowEnabled;
double _time;
// Atmosphere Data
bool _atmosphereCalculated;
bool _atmosphereEnabled;
float _atmosphereRadius;
float _atmospherePlanetRadius;
float _planetAverageGroundReflectance;
float _rayleighHeightScale;
float _mieHeightScale;
float _miePhaseConstant;
glm::vec3 _mieExtinctionCoeff;
glm::vec3 _rayleighScatteringCoeff;
glm::vec3 _mieScatteringCoeff;
bool tempPic;
unsigned int count;
};
} // namespace openspace
+123 -93
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@@ -24,11 +24,10 @@
#include <modules/base/rendering/renderablerings.h>
#include <openspace/documentation/verifier.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scene.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/filesystem/filesystem>
#include <ghoul/io/texture/texturereader.h>
@@ -37,24 +36,56 @@
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderableRings";
const std::string KeySize = "Size";
const std::string KeyTexture = "Texture";
const std::string KeyFrame = "Frame";
const std::string KeyOrientation = "Orientation";
const std::string KeySize = "Size";
const std::string KeyOffset = "Offset";
const std::string KeyNightFactor = "NightFactor";
const std::string KeyTransparency = "Transparency";
}
namespace openspace {
Documentation RenderableRings::Documentation() {
using namespace documentation;
return {
"Renderable Rings",
"base_renderable_rings",
{
{
"Type",
new StringEqualVerifier("RenderableRings"),
"",
Optional::No
},
{
KeyTexture,
new StringVerifier,
"The one dimensional texture that is used for both sides of the ring.",
Optional::No
},
{
KeySize,
new DoubleVerifier,
"The radius of the rings in meters.",
Optional::No
},
{
KeyOffset,
new DoubleVector2Verifier,
"The offset that is used to limit the width of the rings. Each of the "
"two values is a value between 0 and 1, where 0 is the center of the "
"ring and 1 is the maximum extent at the radius. If this value is, for "
"example {0.5, 1.0}, the ring is only shown between radius/2 and radius. "
"It defaults to {0.0, 1.0}.",
Optional::Yes
}
}
};
}
RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _texturePath("texture", "Texture")
, _size("size", "Size", glm::vec2(1.f, 1.f), glm::vec2(0.f), glm::vec2(1.f, 25.f))
, _offset("offset", "Texture Offset", glm::vec2(0.f, 1.f), glm::vec2(0.f), glm::vec2(1.f))
, _size("size", "Size", 1.f, 0.f, std::pow(1.f, 25.f))
, _offset("offset", "Offset", glm::vec2(0, 1.f), glm::vec2(0.f), glm::vec2(1.f))
, _nightFactor("nightFactor", "Night Factor", 0.33f, 0.f, 1.f)
, _transparency("transparency", "Transparency", 0.15f, 0.f, 1.f)
, _shader(nullptr)
@@ -65,55 +96,35 @@ RenderableRings::RenderableRings(const ghoul::Dictionary& dictionary)
, _vertexPositionBuffer(0)
, _planeIsDirty(false)
{
glm::vec2 size;
dictionary.getValue(KeySize, size);
_size = size;
if (dictionary.hasKeyAndValue<std::string>(KeyFrame)) {
_frame = dictionary.value<std::string>(KeyFrame);
}
if (dictionary.hasKeyAndValue<glm::mat3>(KeyOrientation)) {
_orientation = dictionary.value<glm::mat3>(KeyOrientation);
}
using ghoul::filesystem::File;
documentation::testSpecificationAndThrow(
Documentation(),
dictionary,
"RenderableRings"
);
_size = dictionary.value<double>(KeySize);
setBoundingSphere(PowerScaledScalar::CreatePSS(_size));
addProperty(_size);
_size.onChange([&]() { _planeIsDirty = true; });
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_textureFile = std::make_unique<File>(_texturePath);
if (dictionary.hasKeyAndValue<std::string>(KeyTexture)) {
_texturePath = absPath(dictionary.value<std::string>(KeyTexture));
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
}
if (dictionary.hasKeyAndValue<glm::vec2>(KeyOffset)) {
glm::vec2 off = dictionary.value<glm::vec2>(KeyOffset);
_offset = off;
_offset = dictionary.value<glm::vec2>(KeyOffset);
}
if (dictionary.hasKeyAndValue<float>(KeyNightFactor)) {
float v = dictionary.value<float>(KeyNightFactor);
_nightFactor = v;
}
if (dictionary.hasKeyAndValue<float>(KeyTransparency)) {
float v = dictionary.value<float>(KeyTransparency);
_transparency = v;
}
addProperty(_offset);
addProperty(_size);
_size.onChange([&](){ _planeIsDirty = true; });
addProperty(_texturePath);
_texturePath.onChange([&](){ loadTexture(); });
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
_textureFile->setCallback([&](const File&) { _textureIsDirty = true; });
addProperty(_nightFactor);
addProperty(_transparency);
setBoundingSphere(_size.value());
}
bool RenderableRings::isReady() const {
@@ -127,18 +138,14 @@ bool RenderableRings::initialize() {
"${MODULE_BASE}/shaders/rings_vs.glsl",
"${MODULE_BASE}/shaders/rings_fs.glsl"
);
if (!_shader)
return false;
_shader->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);
}
glGenVertexArrays(1, &_quad); // generate array
glGenBuffers(1, &_vertexPositionBuffer); // generate buffer
glGenVertexArrays(1, &_quad);
glGenBuffers(1, &_vertexPositionBuffer);
createPlane();
loadTexture();
return isReady();
@@ -154,11 +161,8 @@ bool RenderableRings::deinitialize() {
_textureFile = nullptr;
_texture = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_shader) {
renderEngine.removeRenderProgram(_shader);
_shader = nullptr;
}
OsEng.renderEngine().removeRenderProgram(_shader);
_shader = nullptr;
return true;
}
@@ -166,15 +170,27 @@ bool RenderableRings::deinitialize() {
void RenderableRings::render(const RenderData& data) {
_shader->activate();
_shader->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_shader->setUniform("ModelTransform", glm::mat4(_orientation * _state));
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
glm::dmat4(data.modelTransform.rotation) *
glm::dmat4(glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)));
glm::dmat4 modelViewTransform = data.camera.combinedViewMatrix() * modelTransform;
_shader->setUniform(
"modelViewProjectionTransform",
data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
);
_shader->setUniform("textureOffset", _offset);
_shader->setUniform("transparency", _transparency);
_shader->setUniform("_nightFactor", _nightFactor);
_shader->setUniform("sunPosition", _sunPosition);
_shader->setUniform(
"sunPosition",
_sunPosition
);
setPscUniforms(*_shader.get(), data.camera, data.position);
setPscUniforms(*_shader, data.camera, data.position);
ghoul::opengl::TextureUnit unit;
unit.activate();
@@ -204,29 +220,26 @@ void RenderableRings::update(const UpdateData& data) {
loadTexture();
_textureIsDirty = false;
}
if (!_frame.empty()) {
_state = SpiceManager::ref().positionTransformMatrix(_frame, "GALACTIC", data.time);
}
_sunPosition =
OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() -
_sunPosition = OsEng.renderEngine().scene()->sceneGraphNode("Sun")->worldPosition() -
data.modelTransform.translation;
}
void RenderableRings::loadTexture() {
if (_texturePath.value() != "") {
std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
std::unique_ptr<ghoul::opengl::Texture> texture =
ghoul::io::TextureReader::ref().loadTexture(absPath(_texturePath));
if (texture) {
LDEBUG("Loaded texture from '" << absPath(_texturePath) << "'");
LDEBUGC(
"RenderableRings",
"Loaded texture from '" << absPath(_texturePath) << "'"
);
_texture = std::move(texture);
// Textures of planets looks much smoother with AnisotropicMipMap rather than linear
// _texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
@@ -236,28 +249,45 @@ void RenderableRings::loadTexture() {
}
void RenderableRings::createPlane() {
// ============================
// GEOMETRY (quad)
// ============================
const GLfloat size = _size.value()[0];
const GLfloat w = _size.value()[1];
const GLfloat vertex_data[] = {
// x y z w s t
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
const GLfloat size = _size.value();
struct VertexData {
GLfloat x;
GLfloat y;
GLfloat s;
GLfloat t;
};
VertexData data[] = {
-size, -size, 0.f, 0.f,
size, size, 1.f, 1.f,
-size, size, 0.f, 1.f,
-size, -size, 0.f, 0.f,
size, -size, 1.f, 0.f,
size, size, 1.f, 1.f,
};
glBindVertexArray(_quad); // bind array
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer); // bind buffer
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glBindVertexArray(_quad);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glVertexAttribPointer(
0,
2,
GL_FLOAT,
GL_FALSE,
sizeof(VertexData),
reinterpret_cast<void*>(0)
);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
glVertexAttribPointer(
1,
2,
GL_FLOAT,
GL_FALSE,
sizeof(VertexData),
reinterpret_cast<void*>(offsetof(VertexData, s))
);
}
} // namespace openspace
+5 -6
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@@ -27,6 +27,7 @@
#include <openspace/rendering/renderable.h>
#include <openspace/documentation/documentation.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/updatestructures.h>
@@ -54,12 +55,14 @@ public:
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
static openspace::Documentation Documentation();
private:
void loadTexture();
void createPlane();
properties::StringProperty _texturePath;
properties::Vec2Property _size;
properties::FloatProperty _size;
properties::Vec2Property _offset;
properties::FloatProperty _nightFactor;
properties::FloatProperty _transparency;
@@ -72,11 +75,7 @@ private:
GLuint _quad;
GLuint _vertexPositionBuffer;
bool _planeIsDirty;
std::string _frame;
glm::mat3 _orientation;
glm::mat3 _state;
glm::vec3 _sunPosition;
};
+1 -2
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@@ -22,7 +22,6 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablesphere.h>
#include <openspace/engine/openspaceengine.h>
@@ -122,7 +121,7 @@ bool RenderableSphere::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("Sphere",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULES}/base/shaders/sphere_fs.glsl");
"${MODULE_BASE}/shaders/sphere_fs.glsl");
if (!_shader)
return false;
@@ -45,8 +45,6 @@ in vec4 test;
#include "fragment.glsl"
Fragment getFragment() {
vec4 position = vs_position;
float depth = pscDepth(position);
vec4 diffuse = texture(texture1, vs_st);
vec4 diffuse2 = texture(nightTex, vs_st);
@@ -44,8 +44,6 @@ in vec4 vs_position;
//#include "PowerScaling/powerScaling_vs.hglsl"
Fragment getFragment() {
vec4 position = vs_position;
float depth = pscDepth(position);
vec4 diffuse = texture(texture1, vs_st);
Fragment frag;
@@ -48,7 +48,7 @@ void main() {
vs_normal = normalize(ModelTransform * vec4(in_normal,0));
// vs_normal = vec4(in_normal, 0.0);
vec4 position = vec4(tmp.xyz * pow(10, tmp. w), 1.0);
vec4 position = vec4(tmp.xyz * pow(10, tmp.w), 1.0);
position = modelViewProjectionTransform * position;
vs_position = z_normalization(position);
+1 -4
View File
@@ -37,9 +37,6 @@ uniform vec3 sunPosition;
uniform float _nightFactor;
Fragment getFragment() {
vec4 position = vs_position;
float depth = pscDepth(position);
// Moving the origin to the center
vec2 st = (vs_st - vec2(0.5)) * 2.0;
@@ -85,7 +82,7 @@ Fragment getFragment() {
Fragment frag;
frag.color = diffuse;
frag.depth = depth;
frag.depth = vs_position.w;
return frag;
}
+17 -9
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@@ -26,22 +26,30 @@
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec2 in_st;
out vec2 vs_st;
out vec4 vs_position;
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
uniform mat4 modelViewProjectionTransform;
void main() {
vec4 tmp = in_position;
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
vs_st = in_st;
vs_position = z_normalization(
modelViewProjectionTransform * vec4(in_position.xy, 0.0, 1.0)
);
gl_Position = vs_position;
// vec4 tmp = in_position;
// vec4 tmp = in_position;
// vec4 position = pscTransform(tmp, ModelTransform);
// vs_position = tmp;
position = ViewProjection * position;
gl_Position = z_normalization(position);
// position = ViewProjection * position;
// gl_Position = z_normalization(position);
}
+29 -24
View File
@@ -1,32 +1,37 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __ISWADATAGROUP_H__
#define __ISWADATAGROUP_H__
#include <modules/iswa/rendering/iswagroup.h>
namespace openspace{
class IswaDataGroup : public IswaBaseGroup{
#include <openspace/properties/stringproperty.h>
namespace openspace {
class IswaDataGroup : public IswaBaseGroup {
public:
IswaDataGroup(std::string name, std::string type);
~IswaDataGroup();
@@ -132,7 +132,7 @@ void RenderableCrawlingLine::render(const RenderData& data) {
_program->setUniform("ModelTransform", transform);
int frame = _frameCounter % 60;
float fadingFactor = static_cast<float>(sin((frame * pi_c()) / 60));
float fadingFactor = static_cast<float>(sin((frame * 3.14159) / 60));
float alpha = 0.6f + fadingFactor*0.4f;
glLineWidth(2.f);
@@ -265,7 +265,7 @@ psc RenderableFov::checkForIntercept(glm::dvec3 ray) {
ivec *= 0.9999;// because fov lands exactly on top of surface we need to move it out slightly
_interceptVector = PowerScaledCoordinate::CreatePowerScaledCoordinate(ivec[0], ivec[1], ivec[2]);
_interceptVector[3] += 3;
//_interceptVector[3] += 3;
return _interceptVector;
}
@@ -519,7 +519,7 @@ void RenderableFov::computeIntercepts(const RenderData& data) {
if (_interceptTag[r]) {
_interceptVector = PowerScaledCoordinate::CreatePowerScaledCoordinate(ivec[0], ivec[1], ivec[2]);
_interceptVector[3] += 3;
//_interceptVector[3] += 3;
// INTERCEPTIONS
insertPoint(_fovBounds, fovOrigin, col_start);
insertPoint(_fovBounds, _interceptVector.vec4(), col_end);
@@ -36,6 +36,7 @@
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/framebufferobject.h>
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
namespace {
@@ -27,6 +27,8 @@
#include <modules/onscreengui/include/guicomponent.h>
#include <ghoul/misc/sharedmemory.h>
#include <memory>
namespace ghoul {
+5 -5
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@@ -72,16 +72,16 @@ void renderOptionProperty(Property* prop, const std::string& ownerName) {
int value = *p;
std::vector<OptionProperty::Option> options = p->options();
switch (p->displayType()) {
case OptionProperty::DisplayType::RADIO: {
case OptionProperty::DisplayType::Radio: {
ImGui::Text(name.c_str());
ImGui::Separator();
for (const OptionProperty::Option& o : options) {
ImGui::RadioButton(name.c_str(), &value, o.value);
ImGui::SameLine();
ImGui::Text(o.description.c_str());
ImGui::RadioButton(o.description.c_str(), &value, o.value);
renderTooltip(prop);
}
break;
}
case OptionProperty::DisplayType::DROPDOWN: {
case OptionProperty::DisplayType::Dropdown: {
std::string nodeNames = "";
for (const OptionProperty::Option& o : options) {
nodeNames += o.description + '\0';