Small improvements in time conversion

This commit is contained in:
Alexander Bock
2020-08-07 10:54:35 +02:00
parent d39d4a91ec
commit d93be0f78d
2 changed files with 22 additions and 44 deletions

View File

@@ -383,7 +383,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
);
glm::dmat4 crippedModelViewTransform = glm::transpose(glm::inverse(
glm::dmat4(glm::inverse(data.camera.sgctInternal.viewMatrix())) * modelViewTransform
glm::dmat4(glm::inverse(data.camera.sgctInternal.viewMatrix())) * modelViewTransform
));
_program->setUniform(
@@ -425,7 +425,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
}
_geometry->render();
if (_disableFaceCulling) {
glEnable(GL_CULL_FACE);
}