Don't update the scene twice on the master

This commit is contained in:
Alexander Bock
2020-08-11 11:44:02 +02:00
parent 77db3b6ce8
commit d97c96d144
+3 -1
View File
@@ -1148,7 +1148,9 @@ void OpenSpaceEngine::postSynchronizationPreDraw() {
writeSceneDocumentation();
}
global::renderEngine.updateScene();
if (!global::windowDelegate.isMaster()) {
global::renderEngine.updateScene();
}
global::renderEngine.updateRenderer();
global::renderEngine.updateScreenSpaceRenderables();
global::renderEngine.updateShaderPrograms();