Remove warnings on MacOS in Clang

This commit is contained in:
Alexander Bock
2017-04-25 19:12:42 -04:00
parent b141ad650b
commit da3e912026
110 changed files with 511 additions and 536 deletions
+7 -7
View File
@@ -57,7 +57,7 @@ namespace {
const char* keyShadowGroup = "Shadow_Group";
const char* keyShadowSource = "Source";
const char* keyShadowCaster = "Caster";
const char* keyPlanetRadius = "PlanetRadius";
// const char* keyPlanetRadius = "PlanetRadius";
const char* keyBody = "Body";
}
@@ -68,10 +68,10 @@ RenderablePlanet::RenderablePlanet(const ghoul::Dictionary& dictionary)
, _colorTexturePath("colorTexture", "Color Texture")
, _nightTexturePath("nightTexture", "Night Texture")
, _heightMapTexturePath("heightMap", "Heightmap Texture")
, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 10.f)
, _programObject(nullptr)
, _texture(nullptr)
, _nightTexture(nullptr)
, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 10.f)
, _geometry(nullptr)
, _performShading("performShading", "Perform Shading", true)
, _rotation("rotation", "Rotation", 0, 0, 360)
@@ -382,8 +382,8 @@ void RenderablePlanet::render(const RenderData& data) {
float scaleFactor = data.camera.scaling().x * powf(10.0, data.camera.scaling().y);
glm::mat4 scaleCamTrans = glm::scale(glm::mat4(1.0), glm::vec3(scaleFactor));
glm::mat4 ModelViewTrans = data.camera.viewMatrix() * scaleCamTrans *
translateCamTrans * translateObjTrans * glm::mat4(modelTransform);
// glm::mat4 ModelViewTrans = data.camera.viewMatrix() * scaleCamTrans *
// translateCamTrans * translateObjTrans * glm::mat4(modelTransform);
setPscUniforms(*_programObject.get(), data.camera, data.position);
@@ -513,7 +513,7 @@ void RenderablePlanet::update(const UpdateData& data) {
void RenderablePlanet::loadTexture() {
_texture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)));
_texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath));
if (_texture) {
if (_texture->numberOfChannels() == 1) {
_texture->setSwizzleMask({ GL_RED, GL_RED, GL_RED, GL_RED });
@@ -538,7 +538,7 @@ void RenderablePlanet::loadTexture() {
if (_hasNightTexture) {
_nightTexture = nullptr;
if (_nightTexturePath.value() != "") {
_nightTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_nightTexturePath)));
_nightTexture = ghoul::io::TextureReader::ref().loadTexture(absPath(_nightTexturePath));
if (_nightTexture) {
LDEBUG("Loaded texture from '" << _nightTexturePath << "'");
_nightTexture->uploadTexture();
@@ -556,7 +556,7 @@ void RenderablePlanet::loadTexture() {
if (_hasHeightTexture) {
_heightMapTexture = nullptr;
if (_heightMapTexturePath.value() != "") {
_heightMapTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_heightMapTexturePath)));
_heightMapTexture = ghoul::io::TextureReader::ref().loadTexture(absPath(_heightMapTexturePath));
if (_heightMapTexture) {
LDEBUG("Loaded texture from '" << _heightMapTexturePath << "'");
_heightMapTexture->uploadTexture();