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Continued work on memory leaks and proper isReady usage
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@@ -47,6 +47,7 @@ public:
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GLfloat location[4];
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GLfloat tex[2];
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GLfloat normal[3];
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GLfloat padding[7];
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//GLubyte padding[4]; // Pads the struct out to 64 bytes for performance increase
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} Vertex;
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@@ -60,7 +61,6 @@ private:
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GLuint _vBufferID = 7;
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GLuint _iBufferID = 8;
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GLenum _mode;
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unsigned int _isize;
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unsigned int _vsize;
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Vertex* _varray;
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