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Update kameleonlpane when sliding
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@@ -222,8 +222,8 @@ std::vector<float*> KameleonPlane::textureData() {
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bool KameleonPlane::updateTextureResource(){
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_data->offset[_cut] = _data->gridMin[_cut]+_slice.value()*_scale;
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_textureDirty = true;
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// _textureDirty = true;
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updateTexture();
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return true;
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}
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