Issue/453 (#556)

* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
This commit is contained in:
Alexander Bock
2018-03-16 09:21:29 -04:00
committed by GitHub
parent 7a93a4fa37
commit db7ae7e384
234 changed files with 2921 additions and 1676 deletions
@@ -37,7 +37,7 @@ TypeID getTypeIDFromTypeString(const std::string& typeString) {
layergroupid::GroupID getGroupIDFromName(const std::string& layerGroupName) {
for (int i = 0; i < layergroupid::NUM_LAYER_GROUPS; ++i) {
if (layerGroupName == layergroupid::LAYER_GROUP_NAMES[i]) {
if (layerGroupName == layergroupid::LAYER_GROUP_IDENTIFIERS[i]) {
return static_cast<layergroupid::GroupID>(i);
}
}