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Merge branch 'master' into bug/macosbuild
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@@ -127,13 +127,13 @@ private:
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GLfloat _colorClearValue[4];
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GLfloat _depthClearValue;
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glm::vec3 _sunPosition;
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glm::vec3 _sunPosition = glm::vec3(0.f);
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glm::dmat4 _shadowMatrix = glm::dmat4(1.0);
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glm::dvec3 _cameraPos = glm::dvec3(0.0);
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glm::dvec3 _cameraFocus;
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glm::dquat _cameraRotation;
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glm::dvec3 _cameraFocus = glm::dvec3(0.0);
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glm::dquat _cameraRotation = glm::dquat(1.0, 0.0, 0.0, 0.0);
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std::stringstream _serializedCamera;
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