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changing render function of openspaceengine and renderengine to take glm::mat4 matrices for Projection / ViewMatrix.
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@@ -75,7 +75,7 @@ public:
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bool initializeGL();
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void preSynchronization();
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void postSynchronizationPreDraw();
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void render();
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void render(const glm::mat4 &projectionMatrix, const glm::mat4 &viewMatrix);
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void postDraw();
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void keyboardCallback(int key, int action);
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void charCallback(unsigned int codepoint);
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