Do not clear Framebuffer in FramebufferRenderer so that multiviewport rendering works

This commit is contained in:
Alexander Bock
2016-06-01 23:15:46 +02:00
parent 03e0ac4067
commit de3edd5022

View File

@@ -293,12 +293,10 @@ void FramebufferRenderer::updateRaycastData() {
}
void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasurements) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (_scene == nullptr) return;
if (_camera == nullptr) return;
if (!_scene)
return;
if (!_camera)
return;
glEnable(GL_DEPTH_TEST);
glEnable(GL_BLEND);