mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-26 14:58:51 -06:00
Merge branch 'master' into feature/jwst-update
This commit is contained in:
@@ -154,7 +154,7 @@ void RenderableBoxGrid::render(const RenderData& data, RendererTasks&){
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"MVPTransform",
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glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform
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);
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_gridProgram->setUniform("opacity", _opacity);
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_gridProgram->setUniform("opacity", opacity());
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_gridProgram->setUniform("gridColor", _color);
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// Change GL state:
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@@ -170,7 +170,7 @@ void RenderableGrid::render(const RenderData& data, RendererTasks&){
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"MVPTransform",
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glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform
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);
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_gridProgram->setUniform("opacity", _opacity);
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_gridProgram->setUniform("opacity", opacity());
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_gridProgram->setUniform("gridColor", _color);
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// Change GL state:
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@@ -181,7 +181,7 @@ void RenderableRadialGrid::render(const RenderData& data, RendererTasks&) {
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"MVPTransform",
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glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform
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);
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_gridProgram->setUniform("opacity", _opacity);
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_gridProgram->setUniform("opacity", opacity());
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_gridProgram->setUniform("gridColor", _color);
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// Change GL state:
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@@ -172,7 +172,7 @@ void RenderableSphericalGrid::render(const RenderData& data, RendererTasks&){
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"MVPTransform",
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glm::dmat4(data.camera.projectionMatrix()) * modelViewTransform
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);
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_gridProgram->setUniform("opacity", _opacity);
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_gridProgram->setUniform("opacity", opacity());
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_gridProgram->setUniform("gridColor", _color);
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// Change GL state:
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@@ -155,7 +155,7 @@ void RenderableDisc::render(const RenderData& data, RendererTasks&) {
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(_uniformCache.width, _width);
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_shader->setUniform(_uniformCache.opacity, _opacity);
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_shader->setUniform(_uniformCache.opacity, opacity());
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ghoul::opengl::TextureUnit unit;
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unit.activate();
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@@ -434,7 +434,7 @@ void RenderableLabels::renderLabels(const RenderData& data,
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glm::vec4 textColor = glm::vec4(glm::vec3(_color), 1.f);
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textColor.a *= fadeInVariable;
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textColor.a *= _opacity;
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textColor.a *= opacity();
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ghoul::fontrendering::FontRenderer::ProjectedLabelsInformation labelInfo;
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@@ -579,7 +579,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
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if (distanceToCamera < maxDistance) {
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_program->activate();
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_program->setUniform(_uniformCache.opacity, _opacity);
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_program->setUniform(_uniformCache.opacity, opacity());
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// Model transform and view transform needs to be in double precision
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const glm::dmat4 modelTransform =
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@@ -270,7 +270,7 @@ void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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_program->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_program->setUniform("projectionTransform", data.camera.projectionMatrix());
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_program->setUniform("color", glm::vec4(_lineColor.value(), _opacity));
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_program->setUniform("color", glm::vec4(_lineColor.value(), opacity()));
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// Change GL state:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@@ -217,7 +217,7 @@ void RenderablePlane::render(const RenderData& data, RendererTasks&) {
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ZoneScoped
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_shader->activate();
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_shader->setUniform("opacity", _opacity);
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_shader->setUniform("opacity", opacity());
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_shader->setUniform("mirrorBackside", _mirrorBackside);
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@@ -318,7 +318,7 @@ void RenderablePrism::render(const RenderData& data, RendererTasks&) {
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// Uniforms
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_shader->setUniform(_uniformCache.modelViewProjection, modelViewProjectionTransform);
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_shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), _opacity));
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_shader->setUniform(_uniformCache.color, glm::vec4(_lineColor.value(), opacity()));
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// Render
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glEnable(GL_PRIMITIVE_RESTART);
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@@ -280,7 +280,7 @@ void RenderableSphere::render(const RenderData& data, RendererTasks&) {
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);
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_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
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float adjustedOpacity = _opacity;
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float adjustedOpacity = opacity();
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if (!_disableFadeInDistance) {
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if (_fadeInThreshold > -1.0) {
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@@ -275,7 +275,7 @@ void RenderableTimeVaryingSphere::render(const RenderData& data, RendererTasks&)
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);
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_shader->setUniform(_uniformCache.modelViewRotation, modelViewRotation);
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float adjustedOpacity = _opacity;
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float adjustedOpacity = opacity();
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if (!_disableFadeInDistance) {
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if (_fadeInThreshold > -1.0) {
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@@ -384,7 +384,7 @@ void RenderableTrail::render(const RenderData& data, RendererTasks&) {
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ZoneScoped
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_programObject->activate();
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_programObject->setUniform(_uniformCache.opacity, _opacity);
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_programObject->setUniform(_uniformCache.opacity, opacity());
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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@@ -683,7 +683,7 @@ void RenderableBillboardsCloud::renderBillboards(const RenderData& data,
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_program->setUniform(_uniformCache.minBillboardSize, minBillboardSize);
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_program->setUniform(_uniformCache.maxBillboardSize, maxBillboardSize);
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_program->setUniform(_uniformCache.color, _pointColor);
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_program->setUniform(_uniformCache.alphaValue, _opacity);
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_program->setUniform(_uniformCache.alphaValue, opacity());
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_program->setUniform(_uniformCache.scaleFactor, _scaleFactor);
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_program->setUniform(_uniformCache.up, glm::vec3(orthoUp));
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_program->setUniform(_uniformCache.right, glm::vec3(orthoRight));
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@@ -320,7 +320,7 @@ void RenderableDUMeshes::renderMeshes(const RenderData&,
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_program->setUniform(_uniformCache.modelViewTransform, modelViewMatrix);
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_program->setUniform(_uniformCache.projectionTransform, projectionMatrix);
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_program->setUniform(_uniformCache.alphaValue, _opacity);
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_program->setUniform(_uniformCache.alphaValue, opacity());
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for (const std::pair<const int, RenderingMesh>& pair : _renderingMeshesMap) {
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_program->setUniform(_uniformCache.color, _meshColorMap[pair.second.colorIndex]);
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@@ -455,7 +455,7 @@ void RenderablePlanesCloud::renderPlanes(const RenderData&,
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_uniformCache.modelViewProjectionTransform,
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modelViewProjectionMatrix
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);
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_program->setUniform(_uniformCache.alphaValue, _opacity);
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_program->setUniform(_uniformCache.alphaValue, opacity());
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_program->setUniform(_uniformCache.fadeInValue, fadeInVariable);
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glDisable(GL_CULL_FACE);
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@@ -242,7 +242,7 @@ void RenderablePoints::render(const RenderData& data, RendererTasks&) {
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_program->setUniform(_uniformCache.color, _pointColor);
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_program->setUniform(_uniformCache.sides, 4);
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_program->setUniform(_uniformCache.alphaValue, _opacity);
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_program->setUniform(_uniformCache.alphaValue, opacity());
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_program->setUniform(_uniformCache.scaleFactor, _scaleFactor);
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if (_hasSpriteTexture) {
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@@ -176,7 +176,7 @@ void RenderableOrbitDisc::render(const RenderData& data, RendererTasks&) {
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(_uniformCache.offset, _offset);
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_shader->setUniform(_uniformCache.opacity, _opacity);
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_shader->setUniform(_uniformCache.opacity, opacity());
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_shader->setUniform(_uniformCache.eccentricity, _eccentricity);
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_shader->setUniform(_uniformCache.semiMajorAxis, _size);
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@@ -967,8 +967,8 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
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_globalRenderer.program->setUniform("orenNayarRoughness", onr);
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}
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_localRenderer.program->setUniform("opacity", _opacity);
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_globalRenderer.program->setUniform("opacity", _opacity);
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_localRenderer.program->setUniform("opacity", opacity());
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_globalRenderer.program->setUniform("opacity", opacity());
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if (_globalRenderer.updatedSinceLastCall) {
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@@ -150,7 +150,7 @@ void RenderableHabitableZone::render(const RenderData& data, RendererTasks&) {
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data.camera.projectionMatrix() * glm::mat4(modelViewTransform)
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);
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_shader->setUniform(_uniformCache.width, _width);
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_shader->setUniform(_uniformCache.opacity, _opacity);
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_shader->setUniform(_uniformCache.opacity, opacity());
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_shader->setUniform(_uniformCache.conservativeBounds, _conservativeBounds);
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_shader->setUniform(_uniformCache.showOptimistic, _showOptimistic);
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@@ -451,7 +451,7 @@ void RenderableOrbitalKepler::render(const RenderData& data, RendererTasks&) {
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}
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_programObject->activate();
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_programObject->setUniform(_uniformCache.opacity, _opacity);
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_programObject->setUniform(_uniformCache.opacity, opacity());
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_programObject->setUniform(_uniformCache.inGameTime, data.time.j2000Seconds());
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glm::dmat4 modelTransform =
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@@ -1034,10 +1034,10 @@ void RenderableStars::render(const RenderData& data, RendererTasks&) {
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const double funcValue = a * distCamera + b;
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fadeInVariable *= static_cast<float>(funcValue > 1.f ? 1.f : funcValue);
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_program->setUniform(_uniformCache.alphaValue, _opacity * fadeInVariable);
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_program->setUniform(_uniformCache.alphaValue, opacity() * fadeInVariable);
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}
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else {
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_program->setUniform(_uniformCache.alphaValue, _opacity);
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_program->setUniform(_uniformCache.alphaValue, opacity());
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}
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ghoul::opengl::TextureUnit psfUnit;
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@@ -290,7 +290,7 @@ void RenderableTravelSpeed::update(const UpdateData& data) {
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}
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_shaderProgram->setUniform("lineColor", _lineColor);
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_shaderProgram->setUniform("opacity", _opacity);
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_shaderProgram->setUniform("opacity", opacity());
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}
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void RenderableTravelSpeed::render(const RenderData& data, RendererTasks& ) {
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@@ -265,7 +265,7 @@ void RenderableShadowCylinder::render(const RenderData& data, RendererTasks&) {
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);
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_shader->setUniform(_uniformCache.shadowColor, _shadowColor);
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_shader->setUniform(_uniformCache.opacity, _opacity);
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_shader->setUniform(_uniformCache.opacity, opacity());
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glBindVertexArray(_vao);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(_vertices.size()));
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@@ -140,7 +140,7 @@ RenderableToyVolume::RenderableToyVolume(const ghoul::Dictionary& dictionary)
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RenderableToyVolume::~RenderableToyVolume() {}
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void RenderableToyVolume::initializeGL() {
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glm::vec4 color(glm::vec3(_color), _opacity);
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glm::vec4 color(glm::vec3(_color), opacity());
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_raycaster = std::make_unique<ToyVolumeRaycaster>(color);
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_raycaster->initialize();
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@@ -197,7 +197,7 @@ void RenderableToyVolume::update(const UpdateData& data) {
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std::pow(10.f, static_cast<float>(_scalingExponent))
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);
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glm::vec4 color(glm::vec3(_color), _opacity);
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glm::vec4 color(glm::vec3(_color), opacity());
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_raycaster->setColor(color);
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_raycaster->setStepSize(_stepSize);
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@@ -137,7 +137,7 @@ void BasicVolumeRaycaster::preRaycast(const RaycastData& data,
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program.setUniform("nClips_" + id, nClips);
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program.setUniform("clipNormals_" + id, clipNormals);
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program.setUniform("clipOffsets_" + id, clipOffsets);
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program.setUniform("opacity_" + id, _opacity);
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program.setUniform("opacity_" + id, opacity());
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program.setUniform("rNormalization_" + id, _rNormalization);
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program.setUniform("rUpperBound_" + id, _rUpperBound);
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}
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@@ -452,7 +452,7 @@ void RenderableTimeVaryingVolume::update(const UpdateData&) {
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_raycaster->setVolumeTexture(nullptr);
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}
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_raycaster->setStepSize(_stepSize);
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_raycaster->setOpacity(_opacity);
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_raycaster->setOpacity(opacity());
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_raycaster->setRNormalization(_rNormalization);
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_raycaster->setRUpperBound(_rUpperBound);
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}
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