Cleanup of license headers

Cleanup of include guards in modules
This commit is contained in:
Alexander Bock
2016-12-09 12:02:16 +01:00
parent 80d806d62c
commit df543f0ec3
136 changed files with 1621 additions and 1556 deletions

View File

@@ -41,220 +41,233 @@ namespace {
namespace openspace {
DebugRenderer* DebugRenderer::_reference = nullptr;
DebugRenderer* DebugRenderer::_reference = nullptr;
DebugRenderer::DebugRenderer() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"BasicDebugShader",
"${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl",
"${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl"
);
}
DebugRenderer::DebugRenderer() {
_programObject = OsEng.renderEngine().buildRenderProgram(
"BasicDebugShader",
"${MODULE_DEBUGGING}/rendering/debugshader_vs.glsl",
"${MODULE_DEBUGGING}/rendering/debugshader_fs.glsl"
);
}
DebugRenderer::DebugRenderer(std::unique_ptr<ProgramObject> programObject)
: _programObject(std::move(programObject))
{
// nothing to do
}
DebugRenderer::DebugRenderer(std::unique_ptr<ghoul::opengl::ProgramObject> programObject)
: _programObject(std::move(programObject))
{
// nothing to do
}
DebugRenderer::~DebugRenderer()
{
// nothing to do
}
DebugRenderer::~DebugRenderer()
{
// nothing to do
}
const DebugRenderer& DebugRenderer::ref() {
if (_reference == nullptr) {
try {
_reference = new DebugRenderer();
}
catch (const ShaderObject::ShaderCompileError& e) {
LERROR(e.what());
}
const DebugRenderer& DebugRenderer::ref() {
if (_reference == nullptr) {
try {
_reference = new DebugRenderer();
}
return *_reference;
catch (const ghoul::opengl::ShaderObject::ShaderCompileError& e) {
LERROR(e.what());
}
}
return *_reference;
}
void DebugRenderer::renderVertices(const Vertices& clippingSpacePoints, GLenum mode,
RGBA rgba) const
{
if (clippingSpacePoints.size() == 0) {
// nothing to render
return;
}
void DebugRenderer::renderVertices(const Vertices& clippingSpacePoints, GLenum mode, RGBA rgba) const {
if (clippingSpacePoints.size() == 0) {
// nothing to render
return;
}
// Generate a vao, vertex array object (keeping track of pointers to vbo)
GLuint _vaoID;
glGenVertexArrays(1, &_vaoID);
ghoul_assert(_vaoID != 0, "Could not generate vertex arrays");
// Generate a vao, vertex array object (keeping track of pointers to vbo)
GLuint _vaoID;
glGenVertexArrays(1, &_vaoID);
ghoul_assert(_vaoID != 0, "Could not generate vertex arrays");
// Generate a vbo, vertex buffer object (storeing actual data)
GLuint _vertexBufferID;
glGenBuffers(1, &_vertexBufferID);
ghoul_assert(_vertexBufferID != 0, "Could not create vertex buffer");
// Generate a vbo, vertex buffer object (storeing actual data)
GLuint _vertexBufferID;
glGenBuffers(1, &_vertexBufferID);
ghoul_assert(_vertexBufferID != 0, "Could not create vertex buffer");
// Activate the shader program and set the uniform color within the shader
_programObject->activate();
_programObject->setUniform("color", rgba);
// Activate the shader program and set the uniform color within the shader
_programObject->activate();
_programObject->setUniform("color", rgba);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
glBufferData(
GL_ARRAY_BUFFER,
clippingSpacePoints.size() * sizeof(clippingSpacePoints[0]),
&clippingSpacePoints[0],
GL_STATIC_DRAW);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vertexBufferID);
glBufferData(
GL_ARRAY_BUFFER,
clippingSpacePoints.size() * sizeof(clippingSpacePoints[0]),
&clippingSpacePoints[0],
GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), 0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(clippingSpacePoints[0]), 0);
// Draw the vertices
glDrawArrays(mode, 0, clippingSpacePoints.size());
// Draw the vertices
glDrawArrays(mode, 0, clippingSpacePoints.size());
// Check for errors
GLenum error = glGetError();
if (error != GL_NO_ERROR) {
// Commenting this line. It causes errors to be printed. However
// the errors are not caused by DebugRenderer!!
//LERROR(error);
}
// Check for errors
GLenum error = glGetError();
if (error != GL_NO_ERROR) {
// Commenting this line. It causes errors to be printed. However
// the errors are not caused by DebugRenderer!!
//LERROR(error);
}
// Clean up after the draw call was made
glBindVertexArray(0);
glDeleteVertexArrays(1, &_vaoID);
glDeleteBuffers(1, &_vertexBufferID);
_programObject->deactivate();
}
// Clean up after the draw call was made
glBindVertexArray(0);
glDeleteVertexArrays(1, &_vaoID);
glDeleteBuffers(1, &_vertexBufferID);
_programObject->deactivate();
}
void DebugRenderer::renderBoxFaces(const Vertices& clippingSpaceBoxCorners, RGBA rgba) const {
ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
const Vertices& V = clippingSpaceBoxCorners;
void DebugRenderer::renderBoxFaces(const Vertices& clippingSpaceBoxCorners,
RGBA rgba) const
{
ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
const Vertices& V = clippingSpaceBoxCorners;
std::vector<glm::vec4> T;
std::vector<glm::vec4> T;
// add "sides"
T.push_back(V[1]); T.push_back(V[0]); T.push_back(V[4]);
T.push_back(V[4]); T.push_back(V[5]); T.push_back(V[1]);
// add "sides"
T.push_back(V[1]); T.push_back(V[0]); T.push_back(V[4]);
T.push_back(V[4]); T.push_back(V[5]); T.push_back(V[1]);
T.push_back(V[3]); T.push_back(V[1]); T.push_back(V[5]);
T.push_back(V[5]); T.push_back(V[7]); T.push_back(V[3]);
T.push_back(V[3]); T.push_back(V[1]); T.push_back(V[5]);
T.push_back(V[5]); T.push_back(V[7]); T.push_back(V[3]);
T.push_back(V[6]); T.push_back(V[3]); T.push_back(V[7]);
T.push_back(V[3]); T.push_back(V[6]); T.push_back(V[2]);
T.push_back(V[6]); T.push_back(V[3]); T.push_back(V[7]);
T.push_back(V[3]); T.push_back(V[6]); T.push_back(V[2]);
T.push_back(V[4]); T.push_back(V[2]); T.push_back(V[6]);
T.push_back(V[2]); T.push_back(V[4]); T.push_back(V[0]);
T.push_back(V[4]); T.push_back(V[2]); T.push_back(V[6]);
T.push_back(V[2]); T.push_back(V[4]); T.push_back(V[0]);
// add "top"
T.push_back(V[5]); T.push_back(V[6]); T.push_back(V[7]);
T.push_back(V[6]); T.push_back(V[5]); T.push_back(V[4]);
// add "top"
T.push_back(V[5]); T.push_back(V[6]); T.push_back(V[7]);
T.push_back(V[6]); T.push_back(V[5]); T.push_back(V[4]);
// add bottom
T.push_back(V[0]); T.push_back(V[1]); T.push_back(V[2]);
T.push_back(V[3]); T.push_back(V[2]); T.push_back(V[1]);
// add bottom
T.push_back(V[0]); T.push_back(V[1]); T.push_back(V[2]);
T.push_back(V[3]); T.push_back(V[2]); T.push_back(V[1]);
renderVertices(T, GL_TRIANGLES, rgba);
}
renderVertices(T, GL_TRIANGLES, rgba);
}
void DebugRenderer::renderBoxEdges(const Vertices& clippingSpaceBoxCorners, RGBA rgba) const {
ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
const Vertices& V = clippingSpaceBoxCorners;
void DebugRenderer::renderBoxEdges(const Vertices& clippingSpaceBoxCorners,
RGBA rgba) const
{
ghoul_assert(clippingSpaceBoxCorners.size() == 8, "Box must have 8 vertices");
const Vertices& V = clippingSpaceBoxCorners;
std::vector<glm::vec4> lineVertices;
std::vector<glm::vec4> lineVertices;
for (size_t i = 0; i < 4; i++) {
lineVertices.push_back(V[2 * i]);
lineVertices.push_back(V[2 * i + 1]);
lineVertices.push_back(V[i]);
lineVertices.push_back(V[i + 4]);
for (size_t i = 0; i < 4; i++) {
lineVertices.push_back(V[2 * i]);
lineVertices.push_back(V[2 * i + 1]);
lineVertices.push_back(V[i]);
lineVertices.push_back(V[i + 4]);
}
lineVertices.push_back(V[0]); lineVertices.push_back(V[2]);
lineVertices.push_back(V[1]); lineVertices.push_back(V[3]);
lineVertices.push_back(V[4]); lineVertices.push_back(V[6]);
lineVertices.push_back(V[5]); lineVertices.push_back(V[7]);
DebugRenderer::ref().renderVertices(lineVertices, GL_LINES, rgba);
}
void DebugRenderer::renderNiceBox(const Vertices& clippingSpaceBoxCorners,
RGBA rgba) const
{
renderBoxFaces(clippingSpaceBoxCorners, rgba);
glLineWidth(4.0f);
DebugRenderer::ref().renderBoxEdges(clippingSpaceBoxCorners, rgba);
glPointSize(10.0f);
DebugRenderer::ref().renderVertices(clippingSpaceBoxCorners, GL_POINTS, rgba);
}
void DebugRenderer::renderCameraFrustum(const RenderData& data, const Camera& otherCamera,
RGBA rgba) const
{
using namespace glm;
dmat4 modelTransform = translate(dmat4(1), data.position.dvec3());
dmat4 viewTransform = dmat4(data.camera.combinedViewMatrix());
dmat4 vp = dmat4(data.camera.projectionMatrix()) * viewTransform;
dmat4 inverseSavedV = glm::inverse(otherCamera.combinedViewMatrix());
dmat4 inverseSavedP = glm::inverse(otherCamera.projectionMatrix());
Vertices clippingSpaceFrustumCorners(8);
// loop through the corners of the saved camera frustum
for (size_t i = 0; i < 8; i++) {
bool cornerIsRight = i % 2 == 0;
bool cornerIsUp = i > 3;
bool cornerIsFar = (i / 2) % 2 == 1;
double x = cornerIsRight ? 1 : -1;
double y = cornerIsUp ? 1 : -1;
double z = cornerIsFar ? 1 : 0;
// p represents a corner in the frustum of the saved camera
dvec4 pSavedClippingSpace(x, y, z, 1);
dvec4 pSavedCameraSpace = inverseSavedP * pSavedClippingSpace;
if (cornerIsFar) {
pSavedCameraSpace.w *= 1e-7;
}
lineVertices.push_back(V[0]); lineVertices.push_back(V[2]);
lineVertices.push_back(V[1]); lineVertices.push_back(V[3]);
lineVertices.push_back(V[4]); lineVertices.push_back(V[6]);
lineVertices.push_back(V[5]); lineVertices.push_back(V[7]);
pSavedCameraSpace = glm::abs(1.0 / pSavedCameraSpace.w) * pSavedCameraSpace;
DebugRenderer::ref().renderVertices(lineVertices, GL_LINES, rgba);
dvec4 pWorldSpace = inverseSavedV * pSavedCameraSpace;
dvec4 pCurrentClippingSpace = vp * pWorldSpace;
clippingSpaceFrustumCorners[i] = pCurrentClippingSpace;
}
void DebugRenderer::renderNiceBox(const Vertices& clippingSpaceBoxCorners, RGBA rgba) const {
renderBoxFaces(clippingSpaceBoxCorners, rgba);
glLineWidth(4.0f);
DebugRenderer::ref().renderBoxEdges(clippingSpaceBoxCorners, rgba);
glPointSize(10.0f);
DebugRenderer::ref().renderVertices(clippingSpaceBoxCorners, GL_POINTS, rgba);
}
void DebugRenderer::renderCameraFrustum(const RenderData& data, const Camera& otherCamera, RGBA rgba) const {
using namespace glm;
dmat4 modelTransform = translate(dmat4(1), data.position.dvec3());
dmat4 viewTransform = dmat4(data.camera.combinedViewMatrix());
dmat4 vp = dmat4(data.camera.projectionMatrix()) * viewTransform;
dmat4 inverseSavedV = glm::inverse(otherCamera.combinedViewMatrix());
dmat4 inverseSavedP = glm::inverse(otherCamera.projectionMatrix());
Vertices clippingSpaceFrustumCorners(8);
// loop through the corners of the saved camera frustum
for (size_t i = 0; i < 8; i++) {
bool cornerIsRight = i % 2 == 0;
bool cornerIsUp = i > 3;
bool cornerIsFar = (i / 2) % 2 == 1;
double x = cornerIsRight ? 1 : -1;
double y = cornerIsUp ? 1 : -1;
double z = cornerIsFar ? 1 : 0;
// p represents a corner in the frustum of the saved camera
dvec4 pSavedClippingSpace(x, y, z, 1);
dvec4 pSavedCameraSpace = inverseSavedP * pSavedClippingSpace;
if (cornerIsFar) {
pSavedCameraSpace.w *= 1e-7;
}
pSavedCameraSpace = glm::abs(1.0 / pSavedCameraSpace.w) * pSavedCameraSpace;
dvec4 pWorldSpace = inverseSavedV * pSavedCameraSpace;
dvec4 pCurrentClippingSpace = vp * pWorldSpace;
clippingSpaceFrustumCorners[i] = pCurrentClippingSpace;
}
glDisable(GL_CULL_FACE);
renderNiceBox(clippingSpaceFrustumCorners, rgba);
glEnable(GL_CULL_FACE);
}
glDisable(GL_CULL_FACE);
renderNiceBox(clippingSpaceFrustumCorners, rgba);
glEnable(GL_CULL_FACE);
}
#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
void DebugRenderer::renderAABB2(const globebrowsing::AABB2& screenSpaceAABB, RGBA rgba) const {
Vertices vertices(4);
vertices[0] = glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.min.y, 1, 1);
vertices[1] = glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.max.y, 1, 1);
vertices[2] = glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.min.y, 1, 1);
vertices[3] = glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.max.y, 1, 1);
void DebugRenderer::renderAABB2(const globebrowsing::AABB2& screenSpaceAABB,
RGBA rgba) const
{
Vertices vertices(4);
vertices[0] = glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.min.y, 1, 1);
vertices[1] = glm::vec4(screenSpaceAABB.min.x, screenSpaceAABB.max.y, 1, 1);
vertices[2] = glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.min.y, 1, 1);
vertices[3] = glm::vec4(screenSpaceAABB.max.x, screenSpaceAABB.max.y, 1, 1);
renderVertices(vertices, GL_LINES, rgba);
}
renderVertices(vertices, GL_LINES, rgba);
}
#endif // OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
const DebugRenderer::Vertices DebugRenderer::verticesFor(const globebrowsing::AABB3& screenSpaceAABB) const {
Vertices vertices(8);
for (size_t i = 0; i < 8; i++) {
bool cornerIsRight = i % 2 == 0;
bool cornerIsUp = i > 3;
bool cornerIsFar = (i / 2) % 2 == 1;
const DebugRenderer::Vertices DebugRenderer::verticesFor(
const globebrowsing::AABB3& screenSpaceAABB) const
{
Vertices vertices(8);
for (size_t i = 0; i < 8; i++) {
bool cornerIsRight = i % 2 == 0;
bool cornerIsUp = i > 3;
bool cornerIsFar = (i / 2) % 2 == 1;
double x = cornerIsRight ? screenSpaceAABB.max.x : screenSpaceAABB.min.x;
double y = cornerIsUp ? screenSpaceAABB.max.y : screenSpaceAABB.min.y;
double z = cornerIsFar ? screenSpaceAABB.max.z : screenSpaceAABB.min.z;
double x = cornerIsRight ? screenSpaceAABB.max.x : screenSpaceAABB.min.x;
double y = cornerIsUp ? screenSpaceAABB.max.y : screenSpaceAABB.min.y;
double z = cornerIsFar ? screenSpaceAABB.max.z : screenSpaceAABB.min.z;
vertices[i] = glm::vec4(x, y, z, 1);
}
return std::move(vertices);
vertices[i] = glm::vec4(x, y, z, 1);
}
return std::move(vertices);
}
#endif // OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
} // namespace openspace

View File

@@ -22,8 +22,8 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __DEBUG_RENDERER_H__
#define __DEBUG_RENDERER_H__
#ifndef __OPENSPACE_MODULE_BASE___DEBUGRENDERER___H__
#define __OPENSPACE_MODULE_BASE___DEBUGRENDERER___H__
#include <ghoul/opengl/ghoul_gl.h>
#include <ghoul/opengl/programobject.h>
@@ -36,126 +36,130 @@
#include <memory>
#include <vector>
#include <ghoul/misc/assert.h>
namespace openspace {
using namespace ghoul::opengl;
/**
* A helper class for quick rendering of vertices IN clipping space.
* The class is practically stateless. It only stores a ghoul::opengl::ProgramObject
* which can be reused despite the fact that rendering calls are invoked from different
* callers. Therefore a static reference is provided for convenience which is accessed
* through ref(). Note: That constructors are still public and the class is not a strict
* singleton.
*/
class DebugRenderer {
public:
typedef std::vector<glm::vec4> Vertices;
typedef glm::vec4 RGBA;
/**
A helper class for quick rendering of vertices IN clipping space.
* Consider using ref() before creating a new default instance!
*/
DebugRenderer();
The class is practically stateless. It only stores a ghoul::opengl::ProgramObject
which can be reused despite the fact that rendering calls are invoked from different callers.
Therefor a static reference is provided for convenience which is accessed through ref(). Note:
That constructors are still public and the class is not a strict singleton.
*/
class DebugRenderer {
public:
typedef std::vector<glm::vec4> Vertices;
typedef glm::vec4 RGBA;
/**
* Instantiate a new DebugRenderer with a custom shader program
*/
DebugRenderer(std::unique_ptr<ghoul::opengl::ProgramObject> programObject);
~DebugRenderer();
/**
* Consider using ref() before creating a new default instance!
*/
DebugRenderer();
/**
* Access the static reference
*/
static const DebugRenderer& ref();
/**
* Instantiate a new DebugRenderer with a custom shader program
*/
DebugRenderer(std::unique_ptr<ProgramObject> programObject);
~DebugRenderer();
/**
* Render the vector of clipping space points in the specified mode and color.
*/
void renderVertices(const Vertices& clippingSpacePoints, GLenum mode,
RGBA color = {1, 0, 0, 1}) const;
/**
* Access the static reference
*/
static const DebugRenderer& ref();
/**
* Render the vector of clipping space points in the specified mode and color.
*/
void renderVertices(const Vertices& clippingSpacePoints, GLenum mode, RGBA = {1, 0, 0, 1}) const;
/**
* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
* The box corners should be ordered from smaller to larger,
* first by x, the, y and finally z.
*
* 6-------7
* |\ |\
* | 2-------3
* 4 | - - 5 |
* \| \|
* 0-------1
*
*/
void renderBoxFaces(const Vertices& clippingSpaceBoxCorners, RGBA rgba = { 1, 0, 0, 1 }) const;
/**
* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
* The box corners should be ordered from smaller to larger,
* first by x, the, y and finally z.
*
* 6-------7
* |\ |\
* | 2-------3
* 4 | - - 5 |
* \| \|
* 0-------1
*
*/
void renderBoxFaces(const Vertices& clippingSpaceBoxCorners,
RGBA rgba = { 1, 0, 0, 1 }) const;
/**
* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
* The box corners should be ordered from smaller to larger,
* first by x, the, y and finally z.
*
* 6-------7
* |\ |\
* | 2-------3
* 4 | - - 5 |
* \| \|
* 0-------1
*
*/
void renderBoxEdges(const Vertices& clippingSpaceBoxCorners, RGBA rgba = { 1, 0, 0, 1 }) const;
/**
* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
* The box corners should be ordered from smaller to larger,
* first by x, the, y and finally z.
*
* 6-------7
* |\ |\
* | 2-------3
* 4 | - - 5 |
* \| \|
* 0-------1
*
*/
void renderBoxEdges(const Vertices& clippingSpaceBoxCorners,
RGBA rgba = { 1, 0, 0, 1 }) const;
/**
* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
* The box corners should be ordered from smaller to larger,
* first by x, the, y and finally z.
*
* 6-------7
* |\ |\
* | 2-------3
* 4 | - - 5 |
* \| \|
* 0-------1
*
*/
void renderNiceBox(const Vertices& clippingSpaceBoxCorners, RGBA rgba = { 1, 0, 0, 0.3 }) const;
/**
* Takes a vector of exactly 8 vertices, i.e. corner points in a box.
* The box corners should be ordered from smaller to larger,
* first by x, the, y and finally z.
*
* 6-------7
* |\ |\
* | 2-------3
* 4 | - - 5 |
* \| \|
* 0-------1
*
*/
void renderNiceBox(const Vertices& clippingSpaceBoxCorners,
RGBA rgba = { 1, 0, 0, 0.3 }) const;
/**
* Input arguments:
* 1. const RenderData& data: defines position and camera that we will see the
* other cameras view frustum from
* 2. const Camera& otherCamera: The camera who's view frustum is to be rendered
* 3. RGBA rgba Color to draw the view frustum with
*/
void renderCameraFrustum(const RenderData& data, const Camera& otherCamera, RGBA rgba = { 1, 1, 1, 0.3 }) const;
/**
* Input arguments:
* 1. const RenderData& data: defines position and camera that we will see the
* other cameras view frustum from
* 2. const Camera& otherCamera: The camera who's view frustum is to be rendered
* 3. RGBA rgba Color to draw the view frustum with
*/
void renderCameraFrustum(const RenderData& data, const Camera& otherCamera,
RGBA rgba = { 1, 1, 1, 0.3 }) const;
#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
/**
* Renders a screen space AABB2 to the screen with the provided color
*/
void renderAABB2(const globebrowsing::AABB2& screenSpaceAABB, RGBA rgba = { 1, 1, 1, 0.3 }) const;
/**
* Renders a screen space AABB2 to the screen with the provided color
*/
void renderAABB2(const globebrowsing::AABB2& screenSpaceAABB,
RGBA rgba = { 1, 1, 1, 0.3 }) const;
#endif // OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
#ifdef OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
/**
* Takes a AABB3 in screen space and returns vertices representing the corner points
* of the AABB. The ordering of the corner points is compatible with the box rendering
* methods in this class.
*/
const Vertices verticesFor(const globebrowsing::AABB3& screenSpaceAABB) const;
/**
* Takes a AABB3 in screen space and returns vertices representing the corner points
* of the AABB. The ordering of the corner points is compatible with the box
* rendering methods in this class.
*/
const Vertices verticesFor(const globebrowsing::AABB3& screenSpaceAABB) const;
#endif // OPENSPACE_MODULE_GLOBEBROWSING_ENABLED
protected:
std::unique_ptr<ProgramObject> _programObject;
protected:
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
// A raw pointer for the reason that it should not be deleted by the static
// destructor and the normal destructor. This class has ownership
static DebugRenderer* _reference;
};
// A raw pointer for the reason that it should not be deleted by the static
// destructor and the normal destructor. This class has ownership
static DebugRenderer* _reference;
};
} // namespace openspace
#endif // __DEBUG_RENDERER_H__
#endif // __OPENSPACE_MODULE_BASE___DEBUGRENDERER___H__

View File

@@ -22,8 +22,8 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLEDEBUGPLANE_H__
#define __RENDERABLEDEBUGPLANE_H__
#ifndef __OPENSPACE_MODULE_BASE___RENDERABLEDEBUGPLANE___H__
#define __OPENSPACE_MODULE_BASE___RENDERABLEDEBUGPLANE___H__
#include <openspace/rendering/renderable.h>
@@ -82,4 +82,4 @@ private:
} // namespace openspace
#endif // __RENDERABLEDEBUGPLANE_H__
#endif // __OPENSPACE_MODULE_BASE___RENDERABLEDEBUGPLANE___H__