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* Rudimentary fix to make side_by_side stereo work in master
* Fix Triton asset file * Display an error if no Property matches a regex in setPropertyValue * Correct user-facing name for some Moon assets * Add fade in and fade out helping functions * Reenable label fading in New Horizons * Added GUI hint to hide uninteresting nodes * Set Hidden Hint on barycenter nodes
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@@ -137,6 +137,7 @@ public:
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Renderable* renderable();
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const std::string& guiPath() const;
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bool hasGuiHintHidden() const;
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static documentation::Documentation Documentation();
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@@ -152,6 +153,10 @@ private:
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std::vector<SceneGraphNode*> _dependentNodes;
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Scene* _scene;
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// If this value is 'true' GUIs are asked to hide this node from collections, as it
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// might be a node that is not very interesting (for example barycenters)
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bool _guiHintHidden = false;
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PerformanceRecord _performanceRecord;
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std::unique_ptr<Renderable> _renderable;
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