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* Rudimentary fix to make side_by_side stereo work in master
* Fix Triton asset file * Display an error if no Property matches a regex in setPropertyValue * Correct user-facing name for some Moon assets * Add fade in and fade out helping functions * Reenable label fading in New Horizons * Added GUI hint to hide uninteresting nodes * Set Hidden Hint on barycenter nodes
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@@ -1120,7 +1120,7 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFbo);
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GLenum dBuffer[1] = { GL_COLOR_ATTACHMENT0 };
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glDrawBuffers(1, dBuffer);
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glClear(GL_COLOR_BUFFER_BIT);
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//glClear(GL_COLOR_BUFFER_BIT);
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bool firstPaint = true;
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