[WIP] ColormapEnable not working

Co-authored-by: Victor Lindquist <VLLindqvist@users.noreply.github.com>
This commit is contained in:
Jacob Molin
2022-05-24 17:07:57 -06:00
parent 193c7cdf3e
commit df79184faf
16 changed files with 348 additions and 195 deletions

View File

@@ -23,6 +23,8 @@
****************************************************************************************/
#include <modules/softwareintegration/syncablefloatdatastorage.h>
#include <modules/softwareintegration/utils.h>
#include <openspace/util/syncbuffer.h>
#include <ghoul/logging/logmanager.h>
@@ -34,125 +36,134 @@ namespace {
namespace openspace {
using namespace softwareintegration;
/* ============== SyncEngine functions ============== */
void SyncableFloatDataStorage::encode(SyncBuffer* syncBuffer) {
// ZoneScoped
std::lock_guard guard(_mutex);
syncBuffer->encode(_storageDirty);
if (!_storageDirty) return;
size_t nDataEntries = _storage.size();
syncBuffer->encode(nDataEntries);
for (auto& [key, value] : _storage) {
syncBuffer->encode(value.syncDirty);
// Only encode data if it is dirty, to save bandwidth
if (!value.syncDirty) continue;
syncBuffer->encode(key);
syncBuffer->encode(value.dirty);
// Go trough all data in data entry.
// Sequentially structured as: x1, y1, z1, x2, y2, z2...
size_t nItemsInDataEntry = value.data.size();
syncBuffer->encode(nItemsInDataEntry);
// syncBuffer->encode(value.data);
// Only encode data if it is dirty, to save bandwidth
if (value.dirty) {
// Go trough all data in data entry.
// Sequentially structured as: x1, y1, z1, x2, y2, z2...
size_t nItemsInDataEntry = value.data.size();
syncBuffer->encode(nItemsInDataEntry);
for (auto val : value.data) {
syncBuffer->encode(val);
}
for (auto val : value.data) {
syncBuffer->encode(val);
}
value.syncDirty = false;
}
}
void SyncableFloatDataStorage::decode(SyncBuffer* syncBuffer) {
std::lock_guard guard(_mutex);
std::lock_guard guard(_mutex);
bool storageDirty;
syncBuffer->decode(storageDirty);
if (!storageDirty) return;
size_t nDataEntries;
syncBuffer->decode(nDataEntries);
for (size_t i = 0; i < nDataEntries; ++i) {
bool dirty;
syncBuffer->decode(dirty);
if (!dirty) continue;
std::string key;
syncBuffer->decode(key);
bool dirty;
syncBuffer->decode(dirty);
if (dirty) {
size_t nItemsInDataEntry;
syncBuffer->decode(nItemsInDataEntry);
std::vector<float> dataEntry;
dataEntry.reserve(nItemsInDataEntry);
for (size_t j = 0; j < nItemsInDataEntry; ++j) {
float value;
syncBuffer->decode(value);
dataEntry.push_back(value);
}
insertAssign(key, Value{ dataEntry, dirty });
size_t nItemsInDataEntry;
syncBuffer->decode(nItemsInDataEntry);
std::vector<float> dataEntry{};
// dataEntry.resize(nItemsInDataEntry);
// syncBuffer->decode(dataEntry);
dataEntry.reserve(nItemsInDataEntry);
for (size_t j = 0; j < nItemsInDataEntry; ++j) {
float value;
syncBuffer->decode(value);
dataEntry.push_back(std::move(value));
}
insertAssign(key, Value{ dataEntry });
}
}
void SyncableFloatDataStorage::postSync(bool isMaster) {
std::lock_guard guard(_mutex);
if (isMaster) {
bool nothingDirty = true;
for (auto& [key, value] : _storage) {
if (value.dirty) {
value.dirty = false;
if (value.syncDirty) {
nothingDirty = false;
break;
}
}
if (nothingDirty) {
_storageDirty = false;
}
}
}
/* ================================================== */
const SyncableFloatDataStorage::ValueData& SyncableFloatDataStorage::fetch(const Key& key) {
LDEBUG(fmt::format("Loading data from float data storage: {}", key));
LDEBUG(fmt::format("Loading data from float data storage: {} ms", key));
std::lock_guard guard(_mutex);
auto it = find(key);
if (it == end()) {
LERROR(fmt::format(
"Could not find data with key '{}' in the centralized data storage", key
));
return std::move(ValueData{});
}
if (it == end()) {
LERROR(fmt::format(
"Could not find data with key '{}' in the centralized data storage", key
));
return ValueData{};
}
it->second.localDirty = false;
it->second.dirty = false;
return it->second.data;
return it->second.data;
}
bool SyncableFloatDataStorage::isDirty(const Key& key) {
auto it = find(key);
if (it == end()) {
return false;
}
if (it == end()) {
return false;
}
return it->second.localDirty;
return it->second.dirty;
}
bool SyncableFloatDataStorage::isSyncDirty(const Key& key) {
auto it = find(key);
if (it == end()) {
return false;
}
return it->second.syncDirty;
}
void SyncableFloatDataStorage::store(const Key& key, const ValueData& data) {
LDEBUG(fmt::format("Storing data in float data storage: {}", key));
Value value{ data, true, true };
auto old = find(key);
if (old != end()) {
glm::vec3 firstValueOld{};
for (glm::vec3::length_type i = 0; i < glm::vec3::length(); ++i) {
firstValueOld[i] = old->second.data[i];
}
LDEBUG(fmt::format(
"First data point: old: {}", firstValueOld
));
}
insertAssign(key, std::move(value));
auto newVal = find(key);
if (newVal != end()) {
glm::vec3 firstValueNew{};
for (glm::vec3::length_type i = 0; i < glm::vec3::length(); ++i) {
firstValueNew[i] = newVal->second.data[i];
}
LDEBUG(fmt::format(
"First data point: new {}", firstValueNew
));
}
std::lock_guard guard(_mutex);
insertAssign(key, { data });
_storageDirty = true;
}
/* =============== Utility functions ================ */