Lua script to add cygnet

This commit is contained in:
Sebastian Piwell
2016-05-03 13:24:17 -04:00
parent c17bfbba02
commit dfd1968f0b
8 changed files with 401 additions and 316 deletions

View File

@@ -66,6 +66,10 @@
#include <modules/onscreengui/include/gui.h>
#endif
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
#include <modules/iswa/util/iswamanager.h>
#endif
#ifdef _MSC_VER
#ifdef OPENSPACE_ENABLE_VLD
#include <vld.h>
@@ -134,6 +138,10 @@ OpenSpaceEngine::OpenSpaceEngine(std::string programName,
SpiceManager::initialize();
Time::initialize();
ghoul::systemcapabilities::SystemCapabilities::initialize();
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
ISWAManager::initialize();
#endif
}
OpenSpaceEngine::~OpenSpaceEngine() {
@@ -355,6 +363,10 @@ bool OpenSpaceEngine::initialize() {
_scriptEngine->addLibrary(gui::GUI::luaLibrary());
_scriptEngine->addLibrary(network::ParallelConnection::luaLibrary());
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
_scriptEngine->addLibrary(ISWAManager::luaLibrary());
#endif
// TODO: Maybe move all scenegraph and renderengine stuff to initializeGL
scriptEngine().initialize();