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Adding functionality to pause the simulation time
Removed retreatTime function and replaced by a call to -advanceTime
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@@ -126,6 +126,24 @@ public:
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*/
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double deltaTime() const;
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/**
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* Sets the pause function, i.e. setting the deltaTime to 0 (<code>pause</code> =
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* <code>true</code>) and restoring it when the function is called with a parameter of
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* <code>false</code>.
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* \param If <code>true</code>, the simulation time stops; if <code>false</code>, the
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* simulation time continues at the previous rate
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*/
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void setPause(bool pause);
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/**
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* Toggles the pause function, i.e. setting the deltaTime to 0 and restoring it when
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* the function is called a second time. It returns the pause state (<code>true</code>
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* if the time is now paused, <code>false</code> otherwise)
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* \return The new pause state (<code>true</code> if the time is now paused,
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* <code>false</code> otherwise)
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*/
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bool togglePause();
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/**
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* Advances the simulation time using the deltaTime() and the <code>tickTime</code>.
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* The deltaTime() is the number of simulation seconds that pass for each real-time
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@@ -138,18 +156,6 @@ public:
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*/
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double advanceTime(double tickTime);
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/**
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* Retreats the simulation time using the deltaTime() and the <code>tickTime</code>.
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* The deltaTime() is the number of simulation seconds that pass for each real-time
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* second. <code>tickTime</code> is the number of real-time seconds that passed since
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* the last call to this method. If this method is called in the render loop, the
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* <code>tickTime</code> should be equivalent to the frame time.
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* \param tickTime The number of real-time seconds that passed since the last call
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* to this method
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* \return The new time value after retreating the time
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*/
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double retreatTime(double tickTime);
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void serialize(SyncBuffer* syncBuffer);
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void deserialize(SyncBuffer* syncBuffer);
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@@ -192,6 +198,7 @@ private:
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double _time; ///< The time stored as the number of seconds past the J2000 epoch
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double _dt;
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bool _timeJumped;
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bool _timePaused;
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bool _jockeHasToFixThisLater;
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//shared copies
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