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Prototyping with four textures for clipmap rendering.
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@@ -37,6 +37,7 @@
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#include <modules/globebrowsing/meshes/clipmapgrid.h>
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#include <modules/globebrowsing/rendering/frustumculler.h>
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#include <modules/globebrowsing/other/texturetileset.h>
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#include <modules/globebrowsing/other/patchcoverageprovider.h>
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namespace ghoul {
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namespace opengl {
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@@ -113,6 +114,7 @@ namespace openspace {
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private:
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TileProvider _tileProvider;
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PatchCoverageProvider _patchCoverageProvider;
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shared_ptr<ClipMapGrid> _grid;
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};
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