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Prototyping with four textures for clipmap rendering.
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@@ -45,8 +45,8 @@
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//#include <test_gdalwms.inl>
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#include <test_patchcoverageprovider.inl>
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#include <test_concurrentqueue.inl>
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#include <test_concurrentjobmanager.inl>
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//#include <test_concurrentqueue.inl>
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//#include <test_concurrentjobmanager.inl>
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#include <openspace/engine/openspaceengine.h>
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#include <openspace/engine/wrapper/windowwrapper.h>
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