Updated shader file name on Apple.

This commit is contained in:
Jonathas Costa
2020-02-03 13:00:04 -05:00
parent d2e442203d
commit e23efd61ad

View File

@@ -255,7 +255,7 @@ void RenderableTrail::initializeGL() {
[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
return global::renderEngine.buildRenderProgram(
ProgramName,
absPath("${MODULE_BASE}/shaders/renderabletrail_vs.glsl"),
absPath("${MODULE_BASE}/shaders/renderabletrail_apple_vs.glsl"),
absPath("${MODULE_BASE}/shaders/renderabletrail_apple_fs.glsl")
);
}