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Make use of a secondary stencil buffer for masking the dilation areas
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@@ -364,8 +364,9 @@ void RenderablePlanetProjection::update(const UpdateData& data) {
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_fboProgramObject->rebuildFromFile();
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}
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if (_programObject->isDirty())
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if (_programObject->isDirty()) {
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_programObject->rebuildFromFile();
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}
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_time = Time::ref().currentTime();
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_capture = false;
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