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Get metadata and add new images
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@@ -76,28 +76,63 @@ bool TexturePlane::deinitialize(){
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void TexturePlane::render(const RenderData& data){
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if(_texture){
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// psc position = data.position;
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// glm::mat4 transform = glm::mat4(1.0);
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// // transform = glm::inverse(OsEng.renderEngine().camera()->viewRotationMatrix());
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// float textureRatio = (float (_texture->height()/float(_texture->width())));
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// transform = glm::scale(transform, glm::vec3(1, textureRatio, 1));
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// glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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// glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 1, 0));
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// // glm::mat4 rot = glm::mat4(1.0);
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// /* for (int i = 0; i < 3; i++){
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// for (int j = 0; j < 3; j++){
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// transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
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// }
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// }*/
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// //transform = transform * roty * rotx;
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// position += transform*glm::vec4(-_pscOffset.x, _pscOffset.z, _pscOffset.y, _pscOffset.w);
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// // transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0));
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// // transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0));
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// // transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1));
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psc position = data.position;
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glm::mat4 transform = glm::mat4(1.0);
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transform = glm::inverse(OsEng.renderEngine().camera()->viewRotationMatrix());
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float textureRatio = (float (_texture->height()/float(_texture->width())));
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transform = glm::scale(transform, glm::vec3(1, textureRatio, 1));
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glm::mat4 rotx = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
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glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 1, 0));
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// glm::mat4 rot = glm::mat4(1.0);
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/* for (int i = 0; i < 3; i++){
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glm::mat4 roty = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
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glm::mat4 rotz = glm::rotate(transform, static_cast<float>(M_PI_2), glm::vec3(0, 0, 1));
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glm::mat4 rot = glm::mat4(1.0);
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for (int i = 0; i < 3; i++){
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for (int j = 0; j < 3; j++){
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transform[i][j] = static_cast<float>(_stateMatrix[i][j]);
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}
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}*/
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}
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//transform = transform * roty * rotx;
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//position += transform*glm::vec4(-_pscOffset.x, _pscOffset.z, _pscOffset.y, _pscOffset.w);
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transform = transform * rotz * roty; //BATSRUS
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// transform = glm::rotate(transform, _roatation.value()[0], glm::vec3(1,0,0));
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// transform = glm::rotate(transform, _roatation.value()[1], glm::vec3(0,1,0));
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// transform = glm::rotate(transform, _roatation.value()[2], glm::vec3(0,0,1));
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if(_data->frame == "GSM"){
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glm::vec4 v(1,0,0,1);
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glm::vec3 xVec = glm::vec3(transform*v);
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xVec = glm::normalize(xVec);
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double lt;
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glm::vec3 sunVec =
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SpiceManager::ref().targetPosition("SUN", "Earth", "GALACTIC", {}, _time, lt);
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sunVec = glm::normalize(sunVec);
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float angle = acos(glm::dot(xVec, sunVec));
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glm::vec3 ref = glm::cross(xVec, sunVec);
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glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), angle, ref);
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transform = rotation * transform;
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}
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position += transform*glm::vec4(_data->offset.x, _data->offset.z, _data->offset.y, _data->offset.w);
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// Activate shader
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_shader->activate();
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@@ -146,8 +181,9 @@ void TexturePlane::update(const UpdateData& data){
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void TexturePlane::loadTexture() {
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// std::cout << _data->path << std::endl;
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// std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath(_data->path));
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if(_memorybuffer != ""){
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std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTextureFromMemory(_memorybuffer);
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std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTexture(absPath("${OPENSPACE_DATA}/GM_openspace_Z0_20150315_000000.png"));
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// if(_memorybuffer != ""){
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// std::unique_ptr<ghoul::opengl::Texture> texture = ghoul::io::TextureReader::ref().loadTextureFromMemory(_memorybuffer);
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if (texture) {
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// LDEBUG("Loaded texture from '" << absPath(_data->path) << "'");
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texture->uploadTexture();
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@@ -156,7 +192,7 @@ void TexturePlane::loadTexture() {
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_texture = std::move(texture);
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}
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}
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// }
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}
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void TexturePlane::updateTexture(){
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