RenderableFov class.

Intersections with planet and instrument FOV boundary vectors / boresight seem to be correct with a margin of error. This could be either due to
precision issues experienced at greater distances, light-time or stellar aberration correction methods, planetary radius etc etc.
This commit is contained in:
michal
2014-10-27 21:35:59 -04:00
parent 51c8034fe9
commit e31a0b70ab
12 changed files with 184 additions and 103 deletions

View File

@@ -66,8 +66,6 @@ public:
double _ratio;
double _day;
// need to write robust method for vbo id selection
// (right now galactic grid has to be present) (why though?) solve later...
GLuint _vaoID ;
GLuint _vBufferID ;
GLuint _iBufferID;
@@ -83,8 +81,6 @@ public:
unsigned int _vtotal;
unsigned int _stride;
double _startTrail;
//Vertex* _varray;
std::vector<float> _varray;
int* _iarray;