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RenderableFov class.
Intersections with planet and instrument FOV boundary vectors / boresight seem to be correct with a margin of error. This could be either due to precision issues experienced at greater distances, light-time or stellar aberration correction methods, planetary radius etc etc.
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@@ -66,8 +66,6 @@ public:
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double _ratio;
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double _day;
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// need to write robust method for vbo id selection
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// (right now galactic grid has to be present) (why though?) solve later...
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GLuint _vaoID ;
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GLuint _vBufferID ;
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GLuint _iBufferID;
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@@ -83,8 +81,6 @@ public:
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unsigned int _vtotal;
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unsigned int _stride;
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double _startTrail;
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//Vertex* _varray;
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std::vector<float> _varray;
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int* _iarray;
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