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RenderableFov class.
Intersections with planet and instrument FOV boundary vectors / boresight seem to be correct with a margin of error. This could be either due to precision issues experienced at greater distances, light-time or stellar aberration correction methods, planetary radius etc etc.
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@@ -71,6 +71,7 @@ void main()
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}
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*/
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diffuse = max(intensity * diffuse, ambient);
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diffuse[3] = 0.8f;
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//diffuse = vec4(1);
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ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);
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