RenderableFov class.

Intersections with planet and instrument FOV boundary vectors / boresight seem to be correct with a margin of error. This could be either due to
precision issues experienced at greater distances, light-time or stellar aberration correction methods, planetary radius etc etc.
This commit is contained in:
michal
2014-10-27 21:35:59 -04:00
parent 51c8034fe9
commit e31a0b70ab
12 changed files with 184 additions and 103 deletions

View File

@@ -71,6 +71,7 @@ void main()
}
*/
diffuse = max(intensity * diffuse, ambient);
diffuse[3] = 0.8f;
//diffuse = vec4(1);
ABufferStruct_t frag = createGeometryFragment(diffuse, position, depth);