RenderableFov class.

Intersections with planet and instrument FOV boundary vectors / boresight seem to be correct with a margin of error. This could be either due to
precision issues experienced at greater distances, light-time or stellar aberration correction methods, planetary radius etc etc.
This commit is contained in:
michal
2014-10-27 21:35:59 -04:00
parent 51c8034fe9
commit e31a0b70ab
12 changed files with 184 additions and 103 deletions

View File

@@ -52,19 +52,11 @@ namespace openspace{
, _vaoID(0)
, _vBufferID(0)
, _iBufferID(0)
, _mode(GL_LINE_STRIP){
, _mode(GL_LINES){
assert(dictionary.getValue(keyBody , _target));
assert(dictionary.getValue(keyObserver , _observer));
assert(dictionary.getValue(keyFrame , _frame));
if (!dictionary.getValue(keyColor, _c)){
_c = glm::vec3(0.0);
}else{
_r = 1 / _c[0];
_g = 1 / _c[1];
_b = 1 / _c[2];
}
}
void RenderableFov::fullYearSweep(){
@@ -122,9 +114,6 @@ bool RenderableFov::initialize(){
if (_programObject == nullptr)
completeSuccess &= OsEng.ref().configurationManager().getValue("EphemerisProgram", _programObject);
_startTrail;
SpiceManager::ref().getETfromDate("2007 feb 26 20:00:00", _startTrail);
fullYearSweep();
sendToGPU();
@@ -147,74 +136,93 @@ void RenderableFov::render(const RenderData& data){
_programObject->activate();
// fetch data
glm::mat4 tmat = glm::mat4(1);
glm::mat4 transform(1);
glm::mat4 tmp = glm::mat4(1);
glm::mat4 rot = glm::rotate(transform, 90.f, glm::vec3(0, 1, 0));
glm::mat4 roty = glm::rotate(transform, 90.f, glm::vec3(0, 1, 0));
glm::mat4 rotx = glm::rotate(transform, -90.f, glm::vec3(1, 0, 0));
glm::mat4 scale = glm::scale(transform, glm::vec3(1, -1, 1));
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
tmp[i][j] = _stateMatrix[i][j];
}
}
transform = tmp*rot;
// setup the data to the shader
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", transform);
setPscUniforms(_programObject, &data.camera, data.position);
if (_oldTime != _time){
//boresight vector
std::string shape, instrument;
std::vector<glm::dvec3> bounds;
glm::dvec3 boresight;
//boresight vector
std::string shape, name;
shape.resize(32);
name.resize(32);
std::vector<glm::dvec3> bounds;
glm::dvec3 boresight;
bool found = openspace::SpiceManager::ref().getFieldOfView("NH_LORRI", shape, instrument, boresight, bounds);
if (!found) LERROR("Could not locate instrument"); // fixlater
bool found = openspace::SpiceManager::ref().getFieldOfView("NH_LORRI", shape, name, boresight, bounds);
float size = 4 * sizeof(float);
float *begin = &_varray[0];
float size = 4 * sizeof(float);
float *begin = &_varray[0];
glm::vec4 origin(0);
glm::vec4 col_gray(0.3, 0.3, 0.3, 1);
glm::vec4 col_start(1.00, 0.89, 0.00, 1);
glm::vec4 col_end(1.00, 0.29, 0.00, 1);
// glm::vec4 bsight_t(boresight[0], boresight[1], boresight[2], data.position[3] - 3);
glm::vec4 origin(0);
glm::vec4 col_start(1.00, 0.89, 0.00, 1);
glm::vec4 col_end(1.00, 0.29, 0.00, 1);
glm::vec4 bsight_t(boresight[0], boresight[1], boresight[2], data.position[3]-3);
float sc = 2.4;
int indx = 0;
for (int i = 0; i < 4; i++){
// might as well take glm. Would be nice if we had just one type to deal with here...
psc dir = PowerScaledCoordinate::PowerScaledCoordinate(bounds[i][0], bounds[i][1], bounds[i][2], 1);
psc intercept, interceptVector;
double targetEpoch;
found = openspace::SpiceManager::ref().getSurfaceIntercept("JUPITER", _target, instrument,
_frame, "ELLIPSOID", "XCN+S",
_time, targetEpoch, dir, intercept, interceptVector);
interceptVector[3] += 3;
glm::vec4 corner(bounds[i][0], bounds[i][1], bounds[i][2], data.position[3]);
float sc = 2.2;
glm::vec4 corner1(bounds[0][0], bounds[0][1], bounds[0][2], data.position[3]-sc);
memcpy(begin, glm::value_ptr(origin), size);
memcpy(begin + 4, glm::value_ptr(col_start), size);
memcpy(begin + 8, glm::value_ptr(corner1), size);
memcpy(begin + 12, glm::value_ptr(col_end), size);
corner = tmp*corner;
glm::vec4 corner2(bounds[1][0], bounds[1][1], bounds[1][2], data.position[3]-sc);
memcpy(begin + 16, glm::value_ptr(origin), size);
memcpy(begin + 20, glm::value_ptr(col_start), size);
memcpy(begin + 24, glm::value_ptr(corner2), size);
memcpy(begin + 28, glm::value_ptr(col_end), size);
glm::vec4 corner3(bounds[2][0], bounds[2][1], bounds[2][2], data.position[3]-sc);
memcpy(begin + 32, glm::value_ptr(origin), size);
memcpy(begin + 36, glm::value_ptr(col_start), size);
memcpy(begin + 40, glm::value_ptr(corner3), size);
memcpy(begin + 44, glm::value_ptr(col_end), size);
glm::vec4 corner4(bounds[3][0], bounds[3][1], bounds[3][2], data.position[3]-sc);
memcpy(begin + 48, glm::value_ptr(origin), size);
memcpy(begin + 52, glm::value_ptr(col_start), size);
memcpy(begin + 56, glm::value_ptr(corner4), size);
memcpy(begin + 60, glm::value_ptr(col_end), size);
updateData();
//cleanup later.
if (found){
memcpy(&_varray[indx], glm::value_ptr(origin), size);
indx += 4;
memcpy(&_varray[indx], glm::value_ptr(col_start), size);
indx += 4;
memcpy(&_varray[indx], glm::value_ptr(interceptVector.vec4()), size);
indx += 4;
memcpy(&_varray[indx], glm::value_ptr(col_end), size);
indx += 4;
}else{
memcpy(&_varray[indx], glm::value_ptr(origin), size);
indx += 4;
memcpy(&_varray[indx], glm::value_ptr(col_gray), size);
indx += 4;
memcpy(&_varray[indx], glm::value_ptr(corner), size);
indx += 4;
memcpy(&_varray[indx], glm::value_ptr(glm::vec4(0)), size);
indx += 4;
}
}
updateData();
}
_oldTime = _time;
glBindVertexArray(_vaoID);
glDrawArrays(_mode, 0, _vtotal);
glBindVertexArray(0);
glPointSize(3.f);
glBindVertexArray(_vaoID);
glDrawArrays(GL_POINTS, 0, _vtotal);
glBindVertexArray(0);
_programObject->deactivate();
}
@@ -223,7 +231,7 @@ void RenderableFov::update(const UpdateData& data){
_time = data.time;
_delta = data.delta;
openspace::SpiceManager::ref().getPositionTransformMatrix("NH_SPACECRAFT", "GALACTIC", data.time, _stateMatrix);
openspace::SpiceManager::ref().getPositionTransformMatrix("NH_LORRI", "GALACTIC", data.time, _stateMatrix);
}
void RenderableFov::loadTexture()