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https://github.com/OpenSpace/OpenSpace.git
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Final Merge
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@@ -49,26 +49,14 @@
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#include <math.h>
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#include <fstream>
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// Todo:
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// Parse epoch correctly?
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// read distances using correct unit
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// Make the linefade go from the closest vertex to the actuall position
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// instead of to the next vertex
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namespace {
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constexpr const char* ProgramName = "RenderableSatellites";
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constexpr const char* _loggerCat = "SpaceDebris";
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// constexpr const std::array<const char*, 6> UniformNames = {
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// "modelViewTransform", "projectionTransform",
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// "lineFade", "inGameTime", "color", "opacity"
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// };
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static const openspace::properties::Property::PropertyInfo PathInfo = {
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"Path",
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"Path",
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"The file path to the CSV file to read"
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"Path",
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"Path",
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"The file path to the TLE file to read"
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};
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static const openspace::properties::Property::PropertyInfo SegmentsInfo = {
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@@ -77,18 +65,18 @@ namespace {
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"The number of segments to use for each orbit ellipse"
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"This value specifies the line width of the trail if the selected rendering "
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"method includes lines. If the rendering mode is set to Points, this value is "
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"ignored."
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"LineWidth",
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"Line Width",
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"This value specifies the line width of the trail if the selected rendering "
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"method includes lines. If the rendering mode is set to Points, this value is "
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"ignored."
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};
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constexpr openspace::properties::Property::PropertyInfo FadeInfo = {
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"Fade",
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"Line fade",
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"The fading factor that is applied to the trail if the 'EnableFade' value is "
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"'true'. If it is 'false', this setting has no effect. The higher the number, "
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"the less fading is applied."
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"Fade",
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"Line fade",
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"The fading factor that is applied to the trail if the 'EnableFade' value is "
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"'true'. If it is 'false', this setting has no effect. The higher the number, "
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"the less fading is applied."
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};
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constexpr const char* KeyFile = "Path";
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@@ -516,16 +504,11 @@ void RenderableSatellites::initializeGL() {
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_uniformCache.projection = _programObject->uniformLocation("projectionTransform");
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_uniformCache.lineFade = _programObject->uniformLocation("lineFade");
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_uniformCache.inGameTime = _programObject->uniformLocation("inGameTime");
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_uniformCache.color = _programObject->uniformLocation("color");
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_uniformCache.opacity = _programObject->uniformLocation("opacity");
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_uniformCache.numberOfSegments = _programObject->uniformLocation("numberOfSegments");
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updateBuffers();
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//ghoul::opengl::updateUniformLocations(*_programObject, _uniformCache, UniformNames);
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setRenderBin(Renderable::RenderBin::Overlay);
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}
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@@ -572,8 +555,6 @@ void RenderableSatellites::render(const RenderData& data, RendererTasks&) {
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_programObject->setUniform(_uniformCache.projection, data.camera.projectionMatrix());
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_programObject->setUniform(_uniformCache.color, _appearance.lineColor);
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_programObject->setUniform(_uniformCache.lineFade, _appearance.lineFade);
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_programObject->setUniform(_uniformCache.numberOfSegments, static_cast<int>(_nSegments));
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glLineWidth(_appearance.lineWidth);
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@@ -585,7 +566,6 @@ void RenderableSatellites::render(const RenderData& data, RendererTasks&) {
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glBindVertexArray(_vertexArray);
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for (size_t i = 0; i < nrOrbits; ++i) {
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//glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(_vertexBufferData.size()));
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glDrawArrays(GL_LINE_STRIP, vertices, _nSegments + 1);
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vertices = vertices + _nSegments + 1;
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}
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@@ -633,18 +613,6 @@ void RenderableSatellites::updateBuffers() {
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_vertexBufferData[index].epoch = orbit.epoch;
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_vertexBufferData[index].period = orbit.period;
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// The difference in the print below resulted in large differences, up to 0.35.
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// LINFO(fmt::format("diff : {} ", position.x - _vertexBufferData[index].x));
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// So one idea was to make it very small before casting it to a float.
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// auto print = positionX-(static_cast<float>(positionX) / 10000000);
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// LINFO(fmt::format(" smaller distance? :{}", print));
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// LINFO(fmt::format(" x-positions float :{}", static_cast<float>(position.x)));
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// LINFO(fmt::format(" x-positions float * 10000 :{}", static_cast<float>(position.x * 10000)));
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// LINFO(fmt::format(" x-positions float * 10000 /10000 :{}", static_cast<float>(position.x * 10000)/10000));
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}
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++orbitindex;
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