From e51e887f1ffaee73ed1bcac9ab554f5c4ae4a17e Mon Sep 17 00:00:00 2001 From: Alexander Bock Date: Fri, 8 Apr 2022 13:38:29 +0200 Subject: [PATCH] Remove unused parameter when accessing all loaded assets through Lua --- src/scene/assetmanager_lua.inl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scene/assetmanager_lua.inl b/src/scene/assetmanager_lua.inl index 20a608659d..6e044102ce 100644 --- a/src/scene/assetmanager_lua.inl +++ b/src/scene/assetmanager_lua.inl @@ -61,7 +61,7 @@ namespace { * Returns the paths to all loaded assets, loaded directly or indirectly, as a table * containing the paths to all loaded assets. */ -[[codegen::luawrap]] std::vector allAssets(std::string assetName) { +[[codegen::luawrap]] std::vector allAssets() { using namespace openspace; std::vector as = global::openSpaceEngine->assetManager().allAssets(); std::vector res;