Do not interpolate stereo distance if there is no previous focus node

This commit is contained in:
Emil Axelsson
2018-03-22 17:14:04 +01:00
parent 7583586178
commit e660699ca5
2 changed files with 17 additions and 7 deletions

View File

@@ -97,6 +97,7 @@ private:
glm::dvec3 _previousFocusNodePosition;
glm::dquat _previousFocusNodeRotation;
double _currentCameraToSurfaceDistance;
bool _directlySetStereoDistance = false;
Interpolator<double> _rotateToFocusNodeInterpolator;
Interpolator<double> _cameraToSurfaceDistanceInterpolator;