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Changed rendering to a more pleasant color for debugging.
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@@ -148,7 +148,6 @@ namespace openspace {
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Geodetic2 swCorner = newPatch.southWestCorner();
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_programObject->setUniform("segmentsPerPatch", _grid->xSegments());
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_programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
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_programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
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_programObject->setUniform("lonLatScalingFactor", vec2(newPatch.size().toLonLatVec2()));
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@@ -44,7 +44,7 @@ uniform mat3 uvTransformPatchToTile10;
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uniform mat3 uvTransformPatchToTile01;
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uniform mat3 uvTransformPatchToTile11;
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uniform int segmentsPerPatch;
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//uniform int segmentsPerPatch;
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in vec4 vs_position;
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in vec3 fs_position;
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@@ -74,8 +74,10 @@ Fragment getFragment() {
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frag.color = max(color00, max(color10, max(color01, color11))) * 10;
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vec4 uvColor = vec4(fract(fs_uv * segmentsPerPatch), 0.4,1);
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frag.color = frag.color.a < 0.1 ? uvColor * 0.5 : frag.color;
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//vec4 uvColor = vec4(fract(fs_uv * segmentsPerPatch), 0.4,1);
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//frag.color = frag.color.a < 0.1 ? uvColor * 0.5 : frag.color;
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frag.color = vec4(frag.color.r, frag.color.r, frag.color.r, 1);
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frag.depth = vs_position.w;
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