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Enable setting and getting property values from Lua scripts
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@@ -222,14 +222,6 @@ void ScriptEngine::addLibraryFunctions(const LuaLibrary& library, bool replace)
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}
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void ScriptEngine::addBaseLibrary() {
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ScriptEngine::LuaLibrary sceneGraphLibrary = {
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"",
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{
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{ "setPropertyValue", &property_setValue}
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// { "getPropertyValue", &property_getValue},
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}
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};
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LuaLibrary lib = {
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"",
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{
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