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Adapt to coding style
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@@ -140,7 +140,7 @@ protected:
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properties::TriggerProperty _delete;
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glm::ivec2 _objectSize = glm::ivec2(0);
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UniformCache(color, opacity, mvp, texture, backgroundColor, gamma,
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UniformCache(color, opacity, mvp, texture, backgroundColor, gamma,
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borderColor, borderWidth) _uniformCache;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shader;
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};
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