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Render GUI on whole screen when rendering side-by-side and top-bottom stereo
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@@ -53,6 +53,7 @@ public:
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glm::vec2 mousePosition() const override;
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uint32_t mouseButtons(int maxNumber) const override;
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glm::ivec2 currentWindowSize() const override;
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glm::ivec2 currentSubwindowSize() const override;
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glm::ivec2 currentWindowResolution() const override;
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glm::ivec2 currentDrawBufferResolution() const override;
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glm::vec2 dpiScaling() const override;
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