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Make more use of temporary string objects in the TimeQuantizer
Add GPU markers to the rendering
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@@ -109,7 +109,7 @@ void TimeTopic::sendCurrentTime() {
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}
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void TimeTopic::sendFullTimeData() {
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const std::string currentTime = global::timeManager.time().ISO8601();
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std::string_view currentTime = global::timeManager.time().ISO8601();
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const double deltaTime = global::timeManager.deltaTime();
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const double targetDeltaTime = global::timeManager.targetDeltaTime();
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const bool isPaused = global::timeManager.isPaused();
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