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Feature/intel atmosphere (#1691)
* Add object names to atmosphere textures * Fix for rendering atmospheres on Intel chips * General cleanup of the atmosphere rendering code to make a it more modular
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@@ -51,8 +51,6 @@ public:
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const DeferredcastData& /*deferredData*/,
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ghoul::opengl::ProgramObject& /*program*/) {};
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virtual std::filesystem::path deferredcastPath() const = 0;
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virtual std::filesystem::path deferredcastVSPath() const = 0;
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virtual std::filesystem::path deferredcastFSPath() const = 0;
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