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Working ABuffer
- Fixed the ABuffer rendering for intersecting volumes - Added keyboard callback for toggling renderables - Changed textures from ClampToBorder to ClampToEdge - Fixed transferfunctions to clamp to edge instead of fade to black
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@@ -90,6 +90,7 @@ private:
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// renderable
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Renderable* _renderable;
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bool _renderableVisible;
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bool _renderableToggle;
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// bounding sphere
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bool _boundingSphereVisible;
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