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Volume conversion and rendering (#350)
Add volume rendering features - Improve task runner - Improve reading from CDF files - Basic time varying volume rendering - Fix scaling bug in RenderableToyVolume
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@@ -109,8 +109,7 @@ void TransferFunction::setTextureFromTxt() {
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in.open(_filepath.c_str());
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if (!in.is_open()) {
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LERROR("Could not open file " << _filepath);
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return;
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throw ghoul::FileNotFoundError(_filepath);
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}
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int width = 512;
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