diff --git a/ext/ghoul b/ext/ghoul index 7345997f82..597d87c289 160000 --- a/ext/ghoul +++ b/ext/ghoul @@ -1 +1 @@ -Subproject commit 7345997f82b96d007934ceed5cad25f8a94c2e90 +Subproject commit 597d87c289a440c7230b12aefab5fcc6ed2a59cd diff --git a/ext/spice b/ext/spice index 38f7fe9fe4..e679c330e7 160000 --- a/ext/spice +++ b/ext/spice @@ -1 +1 @@ -Subproject commit 38f7fe9fe4aad217be7ab68a8d39de2140a3e22c +Subproject commit e679c330e719c7bff6f636d078410c455a33c201 diff --git a/src/rendering/renderengine.cpp b/src/rendering/renderengine.cpp index c8b84941c3..1ca336237e 100644 --- a/src/rendering/renderengine.cpp +++ b/src/rendering/renderengine.cpp @@ -281,6 +281,7 @@ void RenderEngine::render() // setup the camera for the current frame const glm::vec3 eyePosition = sgct_core::ClusterManager::instance()->getUserPtr()->getPos(); + //@CHECK does the dome disparity disappear if this line disappears? ---abock const glm::mat4 view = glm::translate(glm::mat4(1.0), eyePosition); // make sure the eye is in the center