Fix bugs in volumetric rendering

This commit is contained in:
Emil Axelsson
2018-07-03 19:17:25 +02:00
parent b2f680e6da
commit ec89a5a4f9
2 changed files with 3 additions and 3 deletions

View File

@@ -1072,7 +1072,7 @@ void FramebufferRenderer::performRaycasterTasks(const std::vector<RaycasterTask>
raycastProgram->setUniform("mainDepthTexture", mainDepthTextureUnit);
raycastProgram->setUniform("nAaSamples", _nAaSamples);
raycastProgram->setUniform("windowSize", _resolution);
raycastProgram->setUniform("windowSize", static_cast<glm::vec2>(_resolution));
glDisable(GL_DEPTH_TEST);
glDepthMask(false);