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Started work on trackball-functionality in interactionhandler
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@@ -58,6 +58,7 @@ public:
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void mouseScrollWheelCallback(int pos);
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private:
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glm::vec3 mapToTrackball(glm::vec2 mousePos);
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Camera *camera_;
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bool enabled_;
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@@ -75,4 +76,4 @@ private:
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} // namespace openspace
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#endif
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#endif
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