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Small comment in renderabletrailnew
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@@ -105,6 +105,7 @@ private:
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std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
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std::vector<glm::vec3> _vertexPositionArray;
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// Data updated in update function
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double _currentTimeClamped; // Time clamped to time range
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glm::dmat4 _modelTransform;
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glm::dvec3 _clampedBodyPosition; // Position of body clamped to time range
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