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Use correct uniform name
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@@ -51,7 +51,7 @@ namespace {
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constexpr const char* _loggerCat = "FramebufferRenderer";
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constexpr const std::array<const char*, 3> UniformNames = {
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"mainColorTextures", "blackoutFactor", "nAaSamples"
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"mainColorTexture", "blackoutFactor", "nAaSamples"
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};
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constexpr const char* ExitFragmentShaderPath =
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@@ -64,7 +64,7 @@ namespace {
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"${SHADERS}/framebuffer/renderframebuffer.frag";
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void saveTextureToMemory(GLenum attachment, int width, int height,
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std::vector<double>& memory)
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std::vector<double>& memory)
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{
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memory.clear();
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memory.resize(width * height * 3);
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