mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-23 04:30:15 -06:00
Use datastructure TextureTile for tiles in shader.
This commit is contained in:
@@ -150,11 +150,14 @@ namespace openspace {
|
||||
ghoul::opengl::TextureUnit texUnitHeight;
|
||||
texUnitHeight.activate();
|
||||
heightTile.texture->bind();
|
||||
_programObjectGlobalRendering->setUniform("textureSamplerHeight", texUnitHeight);
|
||||
_programObjectGlobalRendering->setUniform("heightTile.textureSampler", texUnitHeight);
|
||||
|
||||
_programObjectGlobalRendering->setUniform("heightSamplingScale", heightTile.uvTransform.uvScale);
|
||||
_programObjectGlobalRendering->setUniform("heightSamplingOffset", heightTile.uvTransform.uvOffset);
|
||||
_programObjectGlobalRendering->setUniform("heightTile.uvTransform.uvScale", heightTile.uvTransform.uvScale);
|
||||
_programObjectGlobalRendering->setUniform("heightTile.uvTransform.uvOffset", heightTile.uvTransform.uvOffset);
|
||||
|
||||
TileDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
|
||||
_programObjectGlobalRendering->setUniform("heightTile.depthTransform.depthScale", depthTransformHeight.depthScale);
|
||||
_programObjectGlobalRendering->setUniform("heightTile.depthTransform.depthOffset", depthTransformHeight.depthOffset);
|
||||
|
||||
|
||||
// Pick the first color texture
|
||||
@@ -167,13 +170,9 @@ namespace openspace {
|
||||
ghoul::opengl::TextureUnit texUnitColor;
|
||||
texUnitColor.activate();
|
||||
colorTile.texture->bind();
|
||||
_programObjectGlobalRendering->setUniform("textureSamplerColor", texUnitColor);
|
||||
_programObjectGlobalRendering->setUniform("colorSamplingScale", colorTile.uvTransform.uvScale);
|
||||
_programObjectGlobalRendering->setUniform("colorSamplingOffset", colorTile.uvTransform.uvOffset);
|
||||
|
||||
TileTextureDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
|
||||
_programObjectGlobalRendering->setUniform("heightSamplingDepthScale", depthTransformHeight.depthScale);
|
||||
_programObjectGlobalRendering->setUniform("heightSamplingDepthOffset", depthTransformHeight.depthOffset);
|
||||
_programObjectGlobalRendering->setUniform("colorTile.textureSampler", texUnitColor);
|
||||
_programObjectGlobalRendering->setUniform("colorTile.uvTransform.uvScale", colorTile.uvTransform.uvScale);
|
||||
_programObjectGlobalRendering->setUniform("colorTile.uvTransform.uvOffset", colorTile.uvTransform.uvOffset);
|
||||
|
||||
Geodetic2 swCorner = chunk.surfacePatch().southWestCorner();
|
||||
auto patchSize = chunk.surfacePatch().size();
|
||||
@@ -221,13 +220,13 @@ namespace openspace {
|
||||
ghoul::opengl::TextureUnit texUnitHeight;
|
||||
texUnitHeight.activate();
|
||||
heightTile.texture->bind();
|
||||
_programObjectLocalRendering->setUniform("textureSamplerHeight", texUnitHeight);
|
||||
_programObjectLocalRendering->setUniform("heightSamplingScale", heightTile.uvTransform.uvScale);
|
||||
_programObjectLocalRendering->setUniform("heightSamplingOffset", heightTile.uvTransform.uvOffset);
|
||||
_programObjectLocalRendering->setUniform("heightTile.textureSampler", texUnitHeight);
|
||||
_programObjectLocalRendering->setUniform("heightTile.uvTransform.uvScale", heightTile.uvTransform.uvScale);
|
||||
_programObjectLocalRendering->setUniform("heightTile.uvTransform.uvOffset", heightTile.uvTransform.uvOffset);
|
||||
|
||||
TileTextureDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
|
||||
_programObjectLocalRendering->setUniform("heightSamplingDepthScale", depthTransformHeight.depthScale);
|
||||
_programObjectLocalRendering->setUniform("heightSamplingDepthOffset", depthTransformHeight.depthOffset);
|
||||
TileDepthTransform depthTransformHeight = tileProviderHeight->depthTransform();
|
||||
_programObjectLocalRendering->setUniform("heightTile.depthTransform.depthScale", depthTransformHeight.depthScale);
|
||||
_programObjectLocalRendering->setUniform("heightTile.depthTransform.depthOffset", depthTransformHeight.depthOffset);
|
||||
|
||||
// Pick the first color texture
|
||||
auto colorTextureProviders = _tileProviderManager->colorTextureProviders();
|
||||
@@ -239,9 +238,9 @@ namespace openspace {
|
||||
ghoul::opengl::TextureUnit texUnitColor;
|
||||
texUnitColor.activate();
|
||||
colorTile.texture->bind();
|
||||
_programObjectLocalRendering->setUniform("textureSamplerColor", texUnitColor);
|
||||
_programObjectLocalRendering->setUniform("colorSamplingScale", colorTile.uvTransform.uvScale);
|
||||
_programObjectLocalRendering->setUniform("colorSamplingOffset", colorTile.uvTransform.uvOffset);
|
||||
_programObjectLocalRendering->setUniform("colorTile.textureSampler", texUnitColor);
|
||||
_programObjectLocalRendering->setUniform("colorTile.uvTransform.uvScale", colorTile.uvTransform.uvScale);
|
||||
_programObjectLocalRendering->setUniform("colorTile.uvTransform.uvOffset", colorTile.uvTransform.uvOffset);
|
||||
|
||||
|
||||
Geodetic2 sw = chunk.surfacePatch().southWestCorner();
|
||||
|
||||
Reference in New Issue
Block a user