Fix some faulty indentation and remove a bunch of extra lines

This commit is contained in:
Emma Broman
2023-06-13 09:29:44 +02:00
parent c1b97d2603
commit ee9c917acf

View File

@@ -987,7 +987,6 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
{
ZoneScoped;
if (_layerManagerDirty) {
_layerManager.update();
_layerManagerDirty = false;
@@ -1001,8 +1000,8 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
lgs.end(),
0,
[](int lhs, LayerGroup* lg) {
return lhs + static_cast<int>(lg->activeLayers().size());
}
return lhs + static_cast<int>(lg->activeLayers().size());
}
);
_nLayersIsDirty = false;
}
@@ -1112,8 +1111,6 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
_iterationsOfUnavailableData =
(_allChunksAvailable ? 0 : _iterationsOfUnavailableData + 1);
//
// Setting uniforms that don't change between chunks but are view dependent
//
@@ -1181,8 +1178,6 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
_localRenderer.program->setIgnoreUniformLocationError(IgnoreError::Yes);
}
// Local shader
_localRenderer.program->setUniform(
"projectionTransform",